From GuildWiki
| Ether Prodigy
|
|
|
|
|
|
Full: Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Concise: (5...17 seconds.) You have +6 Energy regeneration. End effect: lose 3 Health for each point of Energy you have. Lose all enchantments. You are Exhausted.
| Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Duration
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26
|
[edit] Acquisition
Signet of Capture:
- If you recast this spell before its duration ends, it will be renewed; but you will still take 3 damage for each point of energy you have.
- Be prepared to spend this energy to prevent too much damage when Ether Prodigy ends. Consider using this only when energy is already low.
- There is no way to prevent the health loss from this skill, as it is not damage.
| Energy Storage
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
| 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Net Energy Gain
| 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27
| 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43
| ?
|
| Energy Gain/Second without Exhaustion1
| 0.17 | 0.23 | 0.3 | 0.37 | 0.43 | 0.5 | 0.57 | 0.63 | 0.7 | 0.77 | 0.83 | 0.9
| 0.97 | 1.03 | 1.1 | 1.17 | 1.23 | 1.3 | 1.37 | 1.43
| ?
|
1recasting it in a 30 second cycle, so Exhaustion doesn't stack
[edit] Related articles