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Ether Lord

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Skill details
Ether Lord
Ether Lord.jpg
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Inspiration Magic
Type: Hex Spell
    5 Energy 2 Activation 20 Recharge

Full: You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.

Concise: You lose all Energy. Target foe has -1...3 Energy degeneration and you have +1...3 Energy regeneration. (5...9 seconds).

Contents

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 556667778889 991010101111111212
Energy degeneration 111122222222 3333333444
Energy regeneration 111122222222 3333333444


Acquisition Edit

Skill Quests:

Skill Trainers:

Signet of Capture:

Notes Edit

  • Keep in mind that Ether Lord is not as much a skill used to gain energy as it is one to deny it. Even at 16 Inspiration Magic, you will only regenerate an extra 5 energy - and this is after you've lost all the energy you started with.
  • This skill realistically requires 8 or more points in Inspiration Magic to be effective, since lower amounts are extremely short in duration, or provide almost no energy drain/gain.
  • Your energy will drop to 0, but energy can be maintained by, for example, switching to a -energy weapon set before casting Ether Lord, then switching back to a normal weapon set.
  • Combines well with Ether Signet, usually along with Mantra of Inscriptions.
  • Using this spell right before Signet of Recall ends will negate the energy lost by this spell (assuming you cast this spell with energy left).

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