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Eremite's Zeal

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Skill details
Eremite's Zeal
Image:Eremite's Zeal.jpg
Campaign: Nightfall Dervish
Profession: Dervish
Attribute: Mysticism
Type: Spell
    5 Energy 1 Activation 4 Recharge

Full: Lose 1 enchantment. You gain 1...5 Energy for each adjacent foe (maximum 15 Energy).

Concise: Remove one of your enchantments. Removal effect: you gain 1...5 Energy (maximum 15) for each adjacent foe.

Contents

Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Energy 112223334445 556667778

[edit] Acquisition

Skill Trainers:

Hero Skill Trainers:

[edit] Notes

  • No energy will be gained from Eremite's Zeal unless an enchantment is actually removed.
  • The Mysticism energy gain (from the removed enchantment) does not count towards the 15 energy cap.

[edit] Trivia

  • Eremite is a Greek word for hermit or ascetic, which translates literally as desert-dweller.

[edit] Related articles

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