From GuildWiki
| Eremite's Zeal
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Full: Lose 1 enchantment. You gain 1...5 Energy for each adjacent foe (maximum 15 Energy).
Concise: Remove one of your enchantments. Removal effect: you gain 1...5 Energy (maximum 15) for each adjacent foe.
| Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Energy
| 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5
| 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8
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[edit] Acquisition
Skill Trainers:
Hero Skill Trainers:
- No energy will be gained from Eremite's Zeal unless an enchantment is actually removed.
- The Mysticism energy gain (from the removed enchantment) does not count towards the 15 energy cap.
[edit] Trivia
- Eremite is a Greek word for hermit or ascetic, which translates literally as desert-dweller.
[edit] Related articles