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This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Aura of Restoration
. For 60 seconds, you gain Enchantment Spell 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
. For Elite Enchantment Spell 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
. Target foe takes Spell 1...2 damage for each point of Energy you have (maximum 130 damage).
Eye of the North
. For 20 seconds, you have + Elite Skill 0...32 maximum Energy and +5 Health regeneration. When Energy Boon ends you gain 0...16 Energy and 0...80 Health.
. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain Elite Skill 5...17 Energy.
. Lose all Elite Enchantment Spell enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
. For Elite Enchantment Spell 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
Glyph of Energy
. For 15 seconds, your next Elite Glyph spell costs 10...30 less energy to cast and does not cause exhaustion.
Glyph of Lesser Energy
. For 15 seconds, your next two Glyph spells cost 10...16 less Energy to cast.
Glyph of Restoration
. For 15 seconds, your next 2 Glyph Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell.
Master of Magic
. For Elite Enchantment Spell 1...49 seconds, all of your elemental attributes are set to 12 and you gain + 0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.