This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Energy Storage
Aura of Restoration [edit]
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Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell. |
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Core | |||||||||||||
Elemental Attunement [edit]
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Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements. |
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Core | |||||||||||||
Energy Blast [edit]
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Spell. Target foe takes 1...2 damage for each point of Energy you have (maximum 130 damage). |
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Eye of the North | |||||||||||||
Energy Boon [edit]
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Elite Skill. For 20 seconds, you have +0...32 maximum Energy and +5 Health regeneration. When Energy Boon ends you gain 0...16 Energy and 0...80 Health. |
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Factions | |||||||||||||
Ether Prism [edit]
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Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17 Energy. |
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Nightfall | |||||||||||||
Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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Prophecies | |||||||||||||
Ether Renewal [edit]
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Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you. |
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Prophecies | |||||||||||||
Glyph of Energy [edit]
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Elite Glyph. For 15 seconds, your next spell costs 10...30 less energy to cast and does not cause exhaustion. |
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Prophecies | |||||||||||||
Glyph of Lesser Energy [edit]
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Glyph. For 15 seconds, your next two spells cost 10...16 less Energy to cast. |
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Core | |||||||||||||
Glyph of Restoration [edit]
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Glyph. For 15 seconds, your next 2 Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell. |
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Nightfall | |||||||||||||
Master of Magic [edit]
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Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill. |
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Nightfall |