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Disambiguous This article is about the skill named Energy Drain. For the effect of the same name, see Energy Drain (effect).
Skill details
Energy Drain
Energy Drain
Campaign: Core Mesmer-icon
Profession: Mesmer
Attribute: Inspiration Magic
Type: Elite Spell
    5 Energy 1 Activation 30 Recharge

Full: Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.

Concise: Causes 2...8 Energy loss. You gain 3 Energy for each point of Energy lost.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy Lost By Foe 223344556677 889991010111112


Acquisition

Signet of Capture:

Notes

  • This skill is great for energy recovery if you are fighting close to the frontlines. It not only recovers up to 27 energy for a mere cost of 5 energy (22 energy gain), it also drains up to 9 energy from an opponent.
  • Keep in mind that draining a target with 0 energy will not restore your own energy: you only gain energy for the amount of energy you are actually able to drain.

Energy Gain

This presumes Energy Drain is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers, and that the target has at least the amount of energy drained.

Inspiration Magic Attribute 2–3 4–5 6–7 8–9 10–11 12–13 14–16
Energy Gained by Caster 9 12 15 18 21 24 27
Net Energy Gain 4 7 10 13 16 19 22
Energy Gain/Second .19 .33 .48 .62 .76 .90 1.05

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