From GuildWiki
| Energy Drain
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Full: Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
Concise: Causes 2...8 Energy loss. You gain 3 Energy for each point of Energy lost.
| Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Energy Lost By Foe
| 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7
| 8 | 8 | 9 | 9 | 9 | 10 | 10 | 11 | 11 | 12
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[edit] Acquisition
Signet of Capture:
- This skill is great for energy recovery if you are fighting close to the frontlines. It not only recovers up to 27 energy for a mere cost of 5 energy (22 energy gain), it also drains up to 9 energy from an opponent.
- Keep in mind that draining a target with 0 energy will not restore your own energy: you only gain energy for the amount of energy you are actually able to drain.
[edit] Energy Gain
This presumes Energy Drain is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers, and that the target has at least the amount of energy drained.
| Inspiration Magic Attribute | 2–3 | 4–5 | 6–7 | 8–9 | 10–11 | 12–13 | 14–16
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| Energy Gained by Caster | 9 | 12 | 15 | 18 | 21 | 24 | 27
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| Net Energy Gain | 4 | 7 | 10 | 13 | 16 | 19 | 22
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| Energy Gain/Second | .19 | .33 | .48 | .62 | .76 | .90 | 1.05
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[edit] Related skills
[edit] Related articles