| Blessed Aura
| Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
|
|
| Prophecies
|
|
|
| Divine Boon
| Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
|
|
| Core
|
|
|
| Divine Intervention
| Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
|
|
| Core
|
|
|
| Divine Spirit
| Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
|
|
| Prophecies
|
|
|
| Healer's Boon
| Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
|
|
| Nightfall
|
|
|
| Holy Haste
| Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
|
|
| Nightfall
|
|
|
| Peace and Harmony
| Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
|
|
| Prophecies
|
|
|
| Scribe's Insight
| Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
|
|
| Nightfall
|
|
|
| Smiter's Boon
| Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
|
|
| Eye of the North
|
|
|
| Spell Breaker
| Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells.
|
|
| Core
|
|
|
| Spell Shield
| Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
|
|
| Factions
|
|
|
| Unyielding Aura
| Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
|
|
| Prophecies
|
|
|
| Watchful Healing
| Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
|
|
| Nightfall
|
|
|
| Watchful Spirit
| Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
|
|
| Prophecies
|
|
|
| Dwayna's Sorrow
| Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
|
|
| Factions
|
|
|
| Healer's Covenant
| Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy.
|
|
| Nightfall
|
|
|
| Healing Breeze
| Enchantment Spell. For 15 seconds, target ally gains health regeneration of 4...8.
|
|
| Core
|
|
|
| Healing Hands
| Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
|
|
| Prophecies
|
|
|
| Healing Seed
| Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
|
|
| Core
|
|
|
| Live Vicariously
| Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
|
|
| Prophecies
|
|
|
| Mending
| Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration.
|
|
| Core
|
|
|
| Patient Spirit
| Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
|
|
| Eye of the North
|
|
|
| Restful Breeze
| Enchantment Spell. For 8...16 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
|
|
| Nightfall
|
|
|
| Spotless Mind
| Enchantment Spell. For 1...12 seconds, target other ally loses a hex every 5 seconds.
|
|
| Eye of the North
|
|
|
| Spotless Soul
| Enchantment Spell. For 1...12 seconds, target other ally loses a condition every 3 seconds.
|
|
| Eye of the North
|
|
|
| Supportive Spirit
| Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
|
|
| Nightfall
|
|
|
| Vigorous Spirit
| Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
|
|
| Prophecies
|
|
|
| Aegis
| Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
|
|
| Core
|
|
|
| Air of Enchantment
| Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
|
|
| Factions
|
|
|
| Aura of Faith
| Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
|
|
| Prophecies
|
|
|
| Aura of Stability
| Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
|
|
| Eye of the North
|
|
|
| Guardian
| Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
|
|
| Core
|
|
|
| Life Attunement
| Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
|
|
| Prophecies
|
|
|
| Life Barrier
| Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
|
|
| Prophecies
|
|
|
| Life Bond
| Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
|
|
| Core
|
|
|
| Life Sheath
| Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
|
|
| Factions
|
|
|
| Mark of Protection
| Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
|
|
| Prophecies
|
|
|
| Pensive Guardian
| Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from enchanted foes.
|
|
| Nightfall
|
|
|
| Protective Bond
| Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
|
|
| Prophecies
|
|
|
| Protective Spirit
| Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
|
|
| Core
|
|
|
| Purifying Veil
| Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
|
|
| Eye of the North
|
|
|
| Reversal of Fortune
| Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67.
|
|
| Core
|
|
|
| Reverse Hex
| Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
|
|
| Factions
|
|
|
| Shield Guardian
| Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
|
|
| Factions
|
|
|
| Shield of Absorption
| Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
|
|
| Nightfall
|
|
|
| Shield of Deflection
| Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
|
|
| Prophecies
|
|
|
| Shield of Regeneration
| Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
|
|
| Core
|
|
|
| Shielding Hands
| Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
|
|
| Core
|
|
|
| Spirit Bond
| Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
|
|
| Factions
|
|
|
| Vital Blessing
| Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
|
|
| Prophecies
|
|
|
| Balthazar's Aura
| Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
|
|
| Core
|
|
|
| Balthazar's Pendulum
| Elite Enchantment Spell. For 5...9 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
|
|
| Nightfall
|
|
|
| Balthazar's Spirit
| Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
|
|
| Prophecies
|
|
|
| Holy Wrath
| Enchantment Spell. For 10...26 seconds, the next 1...8 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41 damage).
|
|
| Prophecies
|
|
|
| Judge's Insight
| Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
|
|
| Core
|
|
|
| Judge's Intervention
| Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150 holy damage.
|
|
| Nightfall
|
|
|
| Retribution
| Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
|
|
| Core
|
|
|
| Reversal of Damage
| Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
|
|
| Nightfall
|
|
|
| Shield of Judgment
| Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
|
|
| Prophecies
|
|
|
| Strength of Honor
| Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
|
|
| Core
|
|
|
| Zealot's Fire
| Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
|
|
| Core
|
|
|
| Awaken the Blood
| Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
|
|
| Prophecies
|
|
|
| Blood Renewal
| Enchantment Spell. For 7 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
|
|
| Prophecies
|
|
|
| Blood Ritual
| Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
|
|
| Prophecies
|
|
|
| Blood is Power
| Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
|
|
| Core
|
|
|
| Cultist's Fervor
| Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
|
|
| Factions
|
|
|
| Dark Bond
| Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
|
|
| Core
|
|
|
| Dark Fury
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
|
|
| Prophecies
|
|
|
| Demonic Flesh
| Enchantment Spell. For 30...54 seconds, whenever you use a skill that targets a foe, you deal 5...17 shadow damage to all other foes adjacent to you.
|
|
| Core
|
|
|
| Jaundiced Gaze
| Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12 seconds, your next enchantment spell casts 0...1 seconds faster and costs 1...8 less Energy.
|
|
| Factions
|
|
|
| Order of Pain
| Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
|
|
| Core
|
|
|
| Order of the Vampire
| Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health.
|
|
| Prophecies
|
|
|
| Vampiric Spirit
| Elite Enchantment Spell. Steal up to 5...41 Health from target foe. For 10 seconds, you have +5...9 Health regeneration.
|
|
| Factions
|
|
|
| Aura of the Lich
| Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
|
|
| Prophecies
|
|
|
| Contagion
| Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
|
|
| Nightfall
|
|
|
| Dark Aura
| Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
|
|
| Core
|
|
|
| Death Nova
| Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
|
|
|
| 5
|
| 2
|
|
|
|
|
| Core
|
|
|
| Infuse Condition
| Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
|
|
| Prophecies
|
|
|
| Jagged Bones
| Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
|
|
| Nightfall
|
|
|
| Tainted Flesh
| Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
|
|
|
| 5
|
| 1
|
|
|
|
|
| Core
|
|
|
| Verata's Aura
| Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
|
|
| Prophecies
|
|
|
| Withering Aura
| Enchantment Spell. For 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds.
|
|
| Eye of the North
|
|
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
|
|
| Core
|
|
|
| Earth Attunement
| Enchantment Spell. For 36...55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
|
|
| Core
|
|
|
| Kinetic Armor
| Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
|
|
| Prophecies
|
|
|
| Magnetic Aura
| Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
|
|
| Prophecies
|
|
|
| Obsidian Flesh
| Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
|
|
| Core
|
|
|
| Sliver Armor
| Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.
|
|
| Factions
|
|
|
| Stone Striker
| Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
|
|
| Nightfall
|
|
|
| Stoneflesh Aura
| Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
|
|
| Nightfall
|
|
|
| Aura of Restoration
| Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
|
|
| Core
|
|
|
| Elemental Attunement
| Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
|
|
| Core
|
|
|
| Ether Prodigy
| Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
|
|
| Prophecies
|
|
|
| Ether Renewal
| Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
|
|
| Prophecies
|
|
|
| Master of Magic
| Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.
|
|
| Nightfall
|
|
|
| Assassin's Remedy
| Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition.
|
|
| Nightfall
|
|
|
| Critical Defenses
| Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
|
|
| Factions
|
|
|
| Dark Apostasy
| Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
|
|
| Factions
|
|
|
| Deadly Haste
| Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
|
|
| Nightfall
|
|
|
| Fox's Promise
| Elite Enchantment Spell. For 5...17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
|
|
| Nightfall
|
|
|
| Locust's Fury
| Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
|
|
| Factions
|
|
|
| Sharpen Daggers
| Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds.
|
|
| Factions
|
|
|
| Way of the Master
| Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
|
|
| Eye of the North
|
|
|
| Feigned Neutrality
| Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
|
|
| Nightfall
|
|
|
| Shadow Form
| Elite Enchantment Spell. For 5...18 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.
|
|
| Factions
|
|
|
| Shadow Refuge
| Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
|
|
| Factions
|
|
|
| Shroud of Distress
| Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
|
|
| Factions
|
|
|
| Way of Perfection
| Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
|
|
| Factions
|
|
|
| Way of the Fox
| Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
|
|
| Factions
|
|
|
| Way of the Lotus
| Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
|
|
| Factions
|
|
|
| Boon of Creation
| Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
|
|
| Factions
|
|
|
| Explosive Growth
| Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
|
|
| Factions
|
|
|
| Ghostly Haste
| Enchantment Spell. For 5...17 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
|
|
| Factions
|
|
|
| Renewing Memories
| Enchantment Spell. For 5...17 seconds, while holding an item, any weapon and item spells you cast cost 5...29% less Energy.
|
|
| Nightfall
|
|
|
| Sight Beyond Sight
| Enchantment Spell. For 8...18 seconds, you cannot be Blinded.
|
|
| Nightfall
|
|
|
| Spirit Channeling
| Elite Enchantment Spell. For 12 seconds, you have +1...5 Energy regeneration. When you cast this spell, you gain 3...10 Energy if you are within earshot of a spirit.
|
|
| Factions
|
|
|
| Spirit's Gift
| Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 condition.
|
|
| Nightfall
|
|
|
| Spirit's Strength
| Elite Enchantment Spell. For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon spell.
|
|
| Nightfall
|
|
|
| Wielder's Remedy
| Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
|
|
| Nightfall
|
|
|
| Wielder's Zeal
| Elite Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, you gain 1...4 Energy.
|
|
| Nightfall
|
|
|
| Armor of Sanctity
| Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
|
|
| Nightfall
|
|
|
| Aura of Thorns
| Flash Enchantment Spell. All nearby foes are Crippled for 3...7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
|
|
|
| 5
|
|
|
| 10
|
|
|
| Nightfall
|
|
|
| Dust Cloak
| Flash Enchantment Spell. All adjacent foes are struck for 10...34 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3 second[s].
|
|
|
| 10
|
|
|
| 6
|
|
|
| Nightfall
|
|
|
| Ebon Dust Aura
| Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13 earth damage. When this enchantment ends, you are cured of Blindness.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Nightfall
|
|
|
| Fleeting Stability
| Flash Enchantment Spell. For 2...5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
|
|
|
| 5
|
|
|
| 10
|
|
|
| Nightfall
|
|
|
| Mirage Cloak
| Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
|
|
|
| 15
|
| ¼
|
|
|
|
|
| Nightfall
|
|
|
| Mystic Regeneration
| Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
|
|
| Nightfall
|
|
|
| Sand Shards
| Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage.
|
|
|
| 10
|
|
|
| 10
|
|
|
| Nightfall
|
|
|
| Shield of Force
| Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is knocked down and Weakened for 5...17 seconds.
|
|
| Eye of the North
|
|
|
| Staggering Force
| Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
|
|
| Nightfall
|
|
|
| Veil of Thorns
| Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
|
|
| Nightfall
|
|
|
| Vital Boon
| Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
|
|
| Nightfall
|
|
|
| Vow of Strength
| Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes.
|
|
| Nightfall
|
|
|
| Arcane Zeal
| Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
|
|
| Nightfall
|
|
|
| Balthazar's Rage
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
|
|
| Nightfall
|
|
|
| Extend Enchantments
| Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
|
|
| Nightfall
|
|
|
| Faithful Intervention
| Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
|
|
| Nightfall
|
|
|
| Heart of Fury
| Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
|
|
| Nightfall
|
|
|
| Heart of Holy Flame
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
|
|
| Nightfall
|
|
|
| Mystic Corruption
| Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
|
|
| Nightfall
|
|
|
| Mystic Vigor
| Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
|
|
| Nightfall
|
|
|
| Pious Renewal
| Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4 Energy and 0...24 Health.
|
|
|
| 5
|
|
|
| 8
|
|
|
| Nightfall
|
|
|
| Vow of Silence
| Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
|
|
| Nightfall
|
|
|
| Watchful Intervention
| Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
|
|
| Nightfall
|
|
|
| Zealous Renewal
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
|
|
| Nightfall
|
|
|
| Attacker's Insight
| Flash Enchantment Spell. Flash Enchantment Spell. For 3...9 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13 seconds.
|
|
|
| 10
|
|
|
| 10
|
|
|
| Nightfall
|
|
|
|
| Featherfoot Grace
| Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 25% faster.
|
|
| Nightfall
|
|
Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.
Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.
| Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Damage and Life Stealing
| 5 | 6 | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20
| 21 | 22 | 24 | 25 | 26 | 28 | 29 | 30 | 32
|
Acquisition Edit
Skill trainers
|
| Grenth's Fingers
| Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
|
|
| Nightfall
|
|
|
| Grenth's Grasp
| Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
|
|
| Nightfall
|
|
|
| Guiding Hands
| Enchantment Spell. For 20 seconds, your next 0...2 attacks cannot be blocked.
|
|
| Nightfall
|
|
|
| Harrier's Grasp
| Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds.
|
|
| Nightfall
|
|
|
| Lyssa's Haste
| Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
|
|
| Nightfall
|
|
|
| Onslaught
| Elite Flash Enchantment Spell. For 3...13 seconds, you attack, move, and gain adrenaline 25% faster.
|
|
|
| 10
|
|
|
| 10
|
|
|
| Nightfall
|
|
|
| Rending Aura
| Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses all enchantments.
|
|
| Nightfall
|
|
|
| Vow of Piety
| Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
|
|
|
| 15
|
|
|
| 45
|
|
|
| Nightfall
|
|
|
| Zealous Vow
| Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...6 Energy every time you hit with an attack.
|
|
| Nightfall
|
|
|