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Enchantment spell skills quick reference

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Monk

Divine Favor

Blessed Aura Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Divine Boon Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Quest-medium
Divine Intervention Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Divine Spirit Divine Spirit Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Quest-medium
Healer's Boon Healer's Boon Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Holy Haste Holy Haste Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Peace and Harmony Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Scribe's Insight Scribe's Insight Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Smiter's Boon Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Spell Breaker Spell Breaker Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells.
    15 Energy 1 Activation 45 Recharge
Core    
Spell Shield Spell Shield Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Healing Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Healing Prayers

Dwayna's Sorrow Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Healer's Covenant Healer's Covenant Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy.
-1 Upkeep 5 Energy ¼ Activation 5 Recharge
Nightfall    
Healing Breeze Healing Breeze Enchantment Spell. For 15 seconds, target ally gains health regeneration of 4...8.
    10 Energy 1 Activation 2 Recharge
Core   Quest-medium
Healing Hands Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Healing Seed Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
    10 Energy 2 Activation 25 Recharge
Core   Quest-medium
Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Quest-medium
Mending Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration.
-1 Upkeep 10 Energy 2 Activation    
Core   Quest-medium
Patient Spirit Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Restful Breeze Restful Breeze Enchantment Spell. For 8...16 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Spotless Mind Spotless Mind Enchantment Spell. For 1...12 seconds, target other ally loses a hex every 5 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Spotless Soul Spotless Soul Enchantment Spell. For 1...12 seconds, target other ally loses a condition every 3 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Supportive Spirit Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Vigorous Spirit Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Quest-medium

Protection Prayers

Aegis Aegis Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy 2 Activation 30 Recharge
Core    
Air of Enchantment Air of Enchantment Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Aura of Faith Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Aura of Stability Aura of Stability Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Guardian Guardian Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
    5 Energy 1 Activation 4 Recharge
Core    
Life Attunement Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Quest-medium
Life Barrier Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Life Bond Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Life Sheath Life Sheath Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
    5 Energy ¼ Activation 2 Recharge
Factions    
Mark of Protection Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Pensive Guardian Pensive Guardian Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Protective Bond Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Protective Spirit Protective Spirit Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Quest-medium
Purifying Veil Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Reversal of Fortune Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Quest-medium
Reverse Hex Reverse Hex Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
    10 Energy ¼ Activation 10 Recharge
Factions    
Shield Guardian Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Shield of Absorption Shield of Absorption Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Shield of Deflection Shield of Deflection Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Shield of Regeneration Shield of Regeneration Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 8 Recharge
Core    
Shielding Hands Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
    5 Energy ¼ Activation 15 Recharge
Core   Quest-medium
Spirit Bond Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Vital Blessing Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium

Smiting Prayers

Balthazar's Aura Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Quest-medium
Balthazar's Pendulum Balthazar's Pendulum Elite Enchantment Spell. For 5...9 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Balthazar's Spirit Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Quest-medium
Holy Wrath Holy Wrath Enchantment Spell. For 10...26 seconds, the next 1...8 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41 damage).
    10 Energy 1 Activation 10 Recharge
Prophecies    
Judge's Insight Judge's Insight Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy 2 Activation 10 Recharge
Core    
Judge's Intervention Judge's Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150 holy damage.
    5 Energy ¼ Activation 8 Recharge
Nightfall    
Retribution Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Quest-medium
Reversal of Damage Reversal of Damage Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Shield of Judgment Shield of Judgment Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
    15 Energy 1 Activation 45 Recharge
Prophecies    
Strength of Honor Strength of Honor Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
-1 Upkeep 10 Energy 2 Activation 15 Recharge
Core   Quest-medium
Zealot's Fire Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
    10 Energy ¼ Activation 30 Recharge
Core   Quest-medium

No Attribute

Essence Bond Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Quest-medium
Succor Succor Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    
Vengeance Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Quest-medium

Allegiance Title

Selfless Spirit Selfless Spirit Enchantment Spell. For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Sunspear Title

Seed of Life Seed of Life Enchantment Spell. For 2...4 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy ¼ Activation 20 Recharge
Nightfall PvE
only
 

Necromancer

Blood Magic

Awaken the Blood Awaken the Blood Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Quest-medium
Blood Ritual Blood Ritual Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Cultist's Fervor Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy 1 Activation 25 Recharge
Factions    
Dark Bond Dark Bond Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Quest-medium
Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Demonic Flesh Demonic Flesh Enchantment Spell. For 30...54 seconds, whenever you use a skill that targets a foe, you deal 5...17 shadow damage to all other foes adjacent to you.
    5 Energy 1 Activation 30 Recharge
Core   Quest-medium
Jaundiced Gaze Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12 seconds, your next enchantment spell casts 0...1 seconds faster and costs 1...8 less Energy.
    10 Energy 1 Activation 15 Recharge
Factions    
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    
Order of the Vampire Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Vampiric Spirit Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41 Health from target foe. For 10 seconds, you have +5...9 Health regeneration.
    5 Energy 2 Activation 8 Recharge
Factions    

Curses

Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17% maximum Health.
    25 Energy 2 Activation    
Factions    

Death Magic

Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Contagion Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Quest-medium
Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Quest-medium
Infuse Condition Infuse Condition Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Jagged Bones Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Tainted Flesh Tainted Flesh Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Withering Aura Withering Aura Enchantment Spell. For 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds.
    5 Energy 1 Activation 3 Recharge
Eye of the North    

Soul Reaping

Hexer's Vigor Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Masochism Masochism Enchantment Spell. For 10...34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3% of your maximum Health whenever you cast a spell.
    5 Energy 1 Activation 20 Recharge
Eye of the North    

Mesmer

Fast Casting

Persistence of Memory Persistence of Memory Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Symbolic Celerity Symbolic Celerity Enchantment Spell. For 36...55 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
    15 Energy 1 Activation 30 Recharge
Nightfall    

Illusion Magic

Ancestor's Visage Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Sympathetic Visage  
Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Illusionary Weaponry Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Sympathetic Visage Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Ancestor's Visage  

Inspiration Magic

Auspicious Incantation Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Channeling Channeling Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Quest-medium
Lyssa's Aura Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Mantra of Recall Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 30 Recharge
Prophecies    

No Attribute

Arcane Echo Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Echo Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    

Elementalist

Air Magic

Air Attunement Air Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
    10 Energy 1 Activation 30 Recharge
Core   Quest-medium
Conjure Lightning Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Storm Djinn's Haste Storm Djinn's Haste Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Windborne Speed Windborne Speed Enchantment Spell. For 5...10 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Quest-medium

Earth Magic

Armor of Earth Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
    10 Energy ¾ Activation 15 Recharge
Core   Quest-medium
Earth Attunement Earth Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
    10 Energy 1 Activation 30 Recharge
Core   Quest-medium
Kinetic Armor Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy 3 Activation 60 Recharge
Prophecies    
Magnetic Aura Magnetic Aura Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
    5 Energy ¼ Activation 60 Recharge
Prophecies   Quest-medium
Obsidian Flesh Obsidian Flesh Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
    25 Energy 1 Activation 30 Recharge
Core    
Sliver Armor Sliver Armor Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.
    10 Energy 1 Activation 30 Recharge
Factions    
Stone Striker Stone Striker Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Stoneflesh Aura Stoneflesh Aura Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.
    10 Energy 2 Activation 15 Recharge
Nightfall    

Energy Storage

Aura of Restoration Aura of Restoration Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
    5 Energy ¼ Activation 12 Recharge
Core   Quest-medium
Elemental Attunement Elemental Attunement Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
    10 Energy 2 Activation 45 Recharge
Core    
Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Exhaustion   5 Energy 1 Activation 5 Recharge
Prophecies    
Ether Renewal Ether Renewal Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Master of Magic Master of Magic Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.
    5 Energy 1 Activation 20 Recharge
Nightfall    

Fire Magic

Burning Speed Burning Speed Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds.
    10 Energy ¼ Activation    
Factions    
Conjure Flame Conjure Flame Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17 fire damage.
    10 Energy 1 Activation 45 Recharge
Core    
Fire Attunement Fire Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.
    10 Energy 1 Activation 30 Recharge
Core   Quest-medium
Flame Djinn's Haste Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99 fire damage. For 8...13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
    10 Energy ¾ Activation 20 Recharge
Nightfall    

Water Magic

Armor of Frost Armor of Frost Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
    5 Energy 1 Activation 45 Recharge
Prophecies    
Armor of Mist Armor of Mist Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Conjure Frost Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17 cold damage.
    10 Energy 1 Activation 45 Recharge
Core   Quest-medium
Frigid Armor Frigid Armor Enchantment Spell. For 10...22 seconds, you have +10...34 armor against physical damage and cannot be set on fire.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Mirror of Ice Mirror of Ice Elite Enchantment Spell. For 36...55 seconds, you deal an additional 5...29 cold damage whenever you cast a Water Magic hex.
    15 Energy 2 Activation 45 Recharge
Factions    
Mist Form Mist Form Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Swirling Aura Swirling Aura Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles.
    10 Energy 1 Activation 45 Recharge
Prophecies   Quest-medium
Water Attunement Water Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy 1 Activation 30 Recharge
Core   Quest-medium

Allegiance Title

Elemental Lord Elemental Lord Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Sunspear Title

Intensity Intensity Enchantment Spell. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes.
    5 Energy 1 Activation 45 Recharge
Nightfall PvE
only
 

Assassin

Critical Strikes

Assassin's Remedy Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Critical Defenses Critical Defenses Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
    10 Energy 1 Activation 30 Recharge
Factions    
Dark Apostasy Dark Apostasy Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
    10 Energy ¼ Activation 15 Recharge
Factions    
Deadly Haste Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Fox's Promise Fox's Promise Elite Enchantment Spell. For 5...17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Locust's Fury Locust's Fury Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
    10 Energy 1 Activation 10 Recharge
Factions    
Sharpen Daggers Sharpen Daggers Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Way of the Master Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
    5 Energy ¼ Activation 30 Recharge
Eye of the North    

Deadly Arts

Way of the Empty Palm Way of the Empty Palm Elite Enchantment Spell. For 5...17 seconds, off-hand and dual attacks cost no Energy.
    5 Energy ¼ Activation 10 Recharge
Factions    

Shadow Arts

Feigned Neutrality Feigned Neutrality Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
    5 Energy ¼ Activation 25 Recharge
Nightfall    
Shadow Form Shadow Form Elite Enchantment Spell. For 5...18 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21 damage with a single skill or attack.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Refuge Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Quest-medium
Shroud of Distress Shroud of Distress Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Quest-medium
Way of Perfection Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Quest-medium
Way of the Fox Way of the Fox Enchantment Spell. For 10...30 seconds, your next 1...5 attacks cannot be blocked.
    5 Energy ¼ Activation 45 Recharge
Factions    
Way of the Lotus Way of the Lotus Enchantment Spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5...17 Energy.
    5 Energy ¼ Activation 20 Recharge
Factions    

No Attribute

Aura of Displacement Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Recall Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Shadow Meld Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    

Allegiance Title

Shadow Sanctuary Shadow Sanctuary Enchantment Spell. You are Blinded for 5 seconds. For 10 seconds, you gain 7...9 Health regeneration and +40 armor.
    5 Energy ¼ Activation 30 Recharge
Factions PvE
only
 

Sunspear Title

Critical Agility Critical Agility Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +15...23 armor. This skill reapplies itself every time you land a critical hit.
    5 Energy 1 Activation 30 Recharge
Nightfall PvE
only
 

Ritualist

Spawning Power

Boon of Creation Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Explosive Growth Explosive Growth Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
    5 Energy 2 Activation 45 Recharge
Factions    
Ghostly Haste Ghostly Haste Enchantment Spell. For 5...17 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Renewing Memories Renewing Memories Enchantment Spell. For 5...17 seconds, while holding an item, any weapon and item spells you cast cost 5...29% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Sight Beyond Sight Sight Beyond Sight Enchantment Spell. For 8...18 seconds, you cannot be Blinded.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5 Energy regeneration. When you cast this spell, you gain 3...10 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Spirit's Gift Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 condition.
    10 Energy 1 Activation 45 Recharge
Nightfall    
Spirit's Strength Spirit's Strength Elite Enchantment Spell. For 15...51 seconds, your attacks deal 5...29 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Wielder's Remedy Wielder's Remedy Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Wielder's Zeal Wielder's Zeal Elite Enchantment Spell. For 10...26 seconds, whenever you cast a weapon spell on an ally, you gain 1...4 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    

Dervish

Earth Prayers

Armor of Sanctity Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes are Crippled for 3...7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All adjacent foes are struck for 10...34 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...3 second[s].
    10 Energy     6 Recharge
Nightfall    
Ebon Dust Aura Ebon Dust Aura Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13 earth damage. When this enchantment ends, you are cured of Blindness.
    10 Energy     20 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy     10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Mystic Regeneration Mystic Regeneration Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 5 Recharge
Nightfall    
Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage.
    10 Energy     10 Recharge
Nightfall    
Shield of Force Shield of Force Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is knocked down and Weakened for 5...17 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Staggering Force Staggering Force Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Veil of Thorns Veil of Thorns Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Quest-medium
Vow of Strength Vow of Strength Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes.
    5 Energy ¼ Activation 20 Recharge
Nightfall    

Mysticism

Arcane Zeal Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Heart of Holy Flame Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Quest-medium
Mystic Corruption Mystic Corruption Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4 Energy and 0...24 Health.
    5 Energy     8 Recharge
Nightfall    
Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

Wind Prayers

Attacker's Insight Attacker's Insight Flash Enchantment Spell. Flash Enchantment Spell. For 3...9 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13 seconds.
    10 Energy     10 Recharge
Nightfall    
Featherfoot Grace Featherfoot Grace Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 25% faster.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
Skill details
Grenth's Aura
Grenth's Aura
Campaign: Eye of the North Dervish-icon
Profession: Dervish
Attribute: Wind Prayers
Type: Flash Enchantment Spell
    10 Energy     10 Recharge

Full: Flash Enchantment Spell. For 20 seconds, you deal 5..21 less damage and steal 5..21 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21 Health from all adjacent foes.

Concise: Flash Enchantment Spell. (20 seconds.) You deal 5..21 less damage and steal 5..21 Health when you hit with a scythe. Initial effect: steal 5..21 Health from all adjacent foes.


Wind Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage and Life Stealing 56891012131416171820 212224252628293032



Acquisition

Skill trainers

Grenth's Fingers Grenth's Fingers Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Quest-medium
Grenth's Grasp Grenth's Grasp Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
    5 Energy ¼ Activation