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Elementalist skills quick reference (Prophecies)

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Quest-medium - This skill may be earned from a quest. See skill information for details.
Exhaustion - This spell causes Exhaustion.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Air Magic

Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted.
Exhaustion   10 Energy 2 Activation 10 Recharge
Prophecies    
Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    
Lightning Javelin Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
    5 Energy 1 Activation 2 Recharge
Prophecies   Quest-medium
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 8 Recharge
Prophecies    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion.
Exhaustion   5 Energy ¾ Activation 10 Recharge
Prophecies    
Thunderclap Thunderclap Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Whirlwind Whirlwind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Prophecies Teinai's Wind Quest-medium
Windborne Speed Windborne Speed Enchantment Spell. For 5...10 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Quest-medium

Earth Magic

Crystal Wave Crystal Wave Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.
    15 Energy ¾ Activation 20 Recharge
Prophecies Teinai's Crystals  
Earthquake Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.
Exhaustion   25 Energy 3 Activation 15 Recharge
Prophecies Dragon's Stomp Quest-medium
Eruption Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Grasping Earth Grasping Earth Hex Spell. For 5...17 seconds, all nearby foes move 50% slower.
    10 Energy ¾ Activation 12 Recharge
Prophecies   Quest-medium
Iron Mist Iron Mist Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Kinetic Armor Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy 3 Activation 60 Recharge
Prophecies    
Magnetic Aura Magnetic Aura Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
    5 Energy ¼ Activation 60 Recharge
Prophecies   Quest-medium
Ward Against Elements Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
    15 Energy 1 Activation 20 Recharge
Prophecies   Quest-medium

Energy Storage

Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Exhaustion   5 Energy 1 Activation 5 Recharge
Prophecies    
Ether Renewal Ether Renewal Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    


Fire Magic

Flame Burst Flame Burst Spell. All nearby foes are struck for 15...99 fire damage.
    15 Energy ¾ Activation 5 Recharge
Prophecies   Quest-medium
Incendiary Bonds Incendiary Bonds Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds.
    15 Energy 2 Activation 15 Recharge
Prophecies   Quest-medium
Lava Font Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second.
    10 Energy 2 Activation 4 Recharge
Prophecies   Quest-medium
Mark of Rodgort Mark of Rodgort Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
    15 Energy 1 Activation 15 Recharge
Prophecies    
Meteor Shower Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Exhaustion   25 Energy 5 Activation 60 Recharge
Prophecies    
Phoenix Phoenix Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes your target and adjacent foes for an additional 15...75 fire damage.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Rodgort's Invocation Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15...99 fire damage and set on fire for 1...3 seconds.
    25 Energy 2 Activation 8 Recharge
Prophecies    
Searing Heat Searing Heat Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 30 Recharge
Prophecies Teinai's Heat  


Water Magic

Armor of Frost Armor of Frost Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
    5 Energy 1 Activation 45 Recharge
Prophecies    
Armor of Mist Armor of Mist Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Quest-medium
Ice Prison Ice Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Prophecies Teinai's Prison Quest-medium
Mist Form Mist Form Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Shard Storm Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Quest-medium
Swirling Aura Swirling Aura Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles.
    10 Energy 1 Activation 45 Recharge
Prophecies   Quest-medium
Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.
    15 Energy 1 Activation 20 Recharge
Prophecies    
Water Trident Water Trident Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy 1 Activation 3 Recharge
Prophecies    


No Attribute

Glyph of Concentration Glyph of Concentration Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Energy Glyph of Energy Elite Glyph. For 15 seconds, your next spell costs 10...30 less energy to cast and does not cause exhaustion.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Renewal Glyph of Renewal Elite Glyph. For 15 seconds, your next spell instantly recharges.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Sacrifice Glyph of Sacrifice Glyph. For 15 seconds, your next spell may be cast instantly, but it takes an additional 30 seconds to recharge.
    5 Energy 1 Activation 15 Recharge
Prophecies    

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