- This skill may be earned from a quest. See skill information for details.
- This spell causes Exhaustion.
- Energy requirement
- Activation Time
- Recharge Time
Air Magic
Blinding Surge [edit]
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Elite Spell. Target foe is struck for 5...41 lightning damage and that foe and all adjacent foes are Blinded for 3...7 seconds. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Chilling Winds [edit]
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Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer. |
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Nightfall | |||||||||||||
Invoke Lightning [edit]
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Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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Nightfall | |||||||||||||
Lightning Bolt [edit]
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Spell. Send out a Lightning Bolt that strikes for 5...41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41 additional lightning damage. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Storm Djinn's Haste [edit]
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Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy. |
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Nightfall |
Earth Magic
Ebon Hawk [edit]
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Spell. Send a projectile that strikes for 10...70 earth damage and causes Weakness for 5...13 seconds if it hits. |
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Nightfall | |||||||||||||
Glowstone [edit]
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Spell. Send a projectile that strikes for 5...41 earth damage if it hits. If this spell strikes a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Nightfall | |||||||||||||
Sandstorm [edit]
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Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second. |
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Nightfall | |||||||||||||
Stone Sheath [edit]
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Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. |
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Nightfall | |||||||||||||
Stone Striker [edit]
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Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. |
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Nightfall | |||||||||||||
Stoneflesh Aura [edit]
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Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. |
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Nightfall |
Energy Storage
Ether Prism [edit]
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Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17 Energy. |
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Nightfall | |||||||||||||
Glyph of Restoration [edit]
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Glyph. For 15 seconds, your next 2 Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell. |
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Nightfall | |||||||||||||
Master of Magic [edit]
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Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill. |
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Nightfall |
Fire Magic
Elemental Flame [edit]
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Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds. |
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Nightfall | |||||||||||||
Flame Djinn's Haste [edit]
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Enchantment Spell. All adjacent foes are struck for 15...99 fire damage. For 8...13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
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Nightfall | |||||||||||||
Glowing Gaze [edit]
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Spell. Target foe takes 5...41 fire damage. If that foe is on Fire[sic], you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Nightfall | |||||||||||||
Liquid Flame [edit]
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Spell. Target foe is struck for 7...91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91 fire damage. |
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Nightfall | |||||||||||||
Mind Blast [edit]
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Elite Spell. Target foe is struck for 15...51 fire damage. If you have more Energy than target foe, you gain 1...7 Energy. |
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Nightfall | |||||||||||||
Savannah Heat [edit]
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Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect. |
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Nightfall | |||||||||||||
Searing Flames [edit]
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Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1...6 seconds. |
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Nightfall |
Water Magic
Freezing Gust [edit]
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Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds. |
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Nightfall | |||||||||||||
Frigid Armor [edit]
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Enchantment Spell. For 10...22 seconds, you have +10...34 armor against physical damage and cannot be set on fire. |
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Nightfall | |||||||||||||
Icy Shackles [edit]
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Elite Hex Spell. For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%. |
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Nightfall | |||||||||||||
Steam [edit]
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Spell. Target foe is struck for 5...41 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9 seconds. |
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Nightfall |