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Elementalist skills quick reference (Core)

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Contents

Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.
Image:Exhaustion.png - This spell causes Exhaustion.
Image:Energy.png - Energy requirement
Image:Activation.png - Activation Time
Image:Recharge.png - Recharge Time

Air Magic

Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is blinded for 3...7 seconds.
    15 Energy ¾ Activation 4 Recharge
Core   Can be obtained through a quest
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Core    
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Lightning Orb.jpg Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 10...82 lightning damage and that foe has Cracked Armor for 5...17 seconds if it hits. This spell has 25% armor penetration.
    15 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Lightning Strike.jpg Lightning Strike Spell. Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage.
    15 Energy 2 Activation 10 Recharge
Core    
Image:Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are blinded for 3...7 seconds. This skill has 25% armor penetration.
    5 Energy ¾ Activation 10 Recharge
Core    

Earth Magic

Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage.
    10 Energy ¾ Activation 10 Recharge
Core    
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
    10 Energy ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion.
Image:Exhaustion.png   5 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
    10 Energy 1 Activation 30 Recharge
Core    
Image:Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower.
    15 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest

Energy Storage

Image:Aura of Restoration.jpg Aura of Restoration Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Elemental Attunement.jpg Elemental Attunement Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
    10 Energy 2 Activation 45 Recharge
Core    
Image:Glyph of Lesser Energy.jpg Glyph of Lesser Energy Glyph. For 15 seconds, your next two spells cost 10...16 less Energy to cast.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest


Fire Magic

Image:Conjure Flame.jpg Conjure Flame Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17 fire damage.
    10 Energy 1 Activation 45 Recharge
Core    
Image:Fire Attunement.jpg Fire Attunement Enchantment Spell. For 36...55 seconds, you are attuned to fire. You gain 1 energy plus 30% of the energy cost of the skill each time you use Fire Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Fire Storm.jpg Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second.
    10 Energy 2 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Fireball.jpg Fireball Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91 fire damage.
    10 Energy 2 Activation 7 Recharge
Core   Can be obtained through a quest
Image:Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56 fire damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Immolate.jpg Immolate Spell. Target foe is struck for 20...64 fire damage and is set on fire for 1...3 seconds.
    10 Energy 1 Activation 5 Recharge
Core    
Image:Inferno.jpg Inferno Spell. All adjacent foes are struck for 30...114 fire damage.
    10 Energy ¾ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Meteor.jpg Meteor Spell. Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. This spell causes Exhaustion.
Image:Exhaustion.png   5 Energy 2 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Mind Burn.jpg Mind Burn Elite Spell. Target foe takes 15...51 fire damage. If you have more energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. This spell causes exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 5 Recharge
Core    


Water Magic

Image:Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy 1 Activation 12 Recharge
Core    
Image:Conjure Frost.jpg Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17 cold damage.
    10 Energy 1 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest
Image:Ice Spear.jpg Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.
    5 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.
    15 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Maelstrom.jpg Maelstrom Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
Image:Exhaustion.png   25 Energy 2 Activation 30 Recharge
Core    
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
Core    
Image:Rust.jpg Rust Hex Spell. Deals 10...58 cold damage. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets.
    10 Energy 1 Activation 8 Recharge
Core    
Image:Water Attunement.jpg Water Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest


No Attribute

Image:Glyph of Elemental Power.jpg Glyph of Elemental Power Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
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