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m (Ranger armor with + 15 AL vs earth dmg doesnt not exist)
m (→‎Related skills: Why doesn't Conflag affect spears anyhow >.>" (see Conflag talk page, bottom)
 
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Elemental damage is [[earth damage]], [[fire damage]], [[lightning damage]] and [[cold damage]].
 
Elemental damage is [[earth damage]], [[fire damage]], [[lightning damage]] and [[cold damage]].
   
Each of the above also does count as elemental damage.
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Each of the above counts as elemental damage in addition to other damage types.
   
 
==Weapon modifiers for elemental damage:==
 
==Weapon modifiers for elemental damage:==
 
*Ebon, icy, fiery and shocking weapons ([[weapon upgrade]] prefix) do elemental damage.
 
*Ebon, icy, fiery and shocking weapons ([[weapon upgrade]] prefix) do elemental damage.
*Additional item modifiers can give +4-7 Armor against elemental damage or +4-8 Armor against one of the four kinds of elemental damage.
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*Additional item modifiers can give +4-7 Armor against elemental damage or +4-10 Armor against one of the four kinds of elemental damage.
   
 
==Armor against elemental Damage:==
 
==Armor against elemental Damage:==
*Rangers have +30 Armor against all elemental damage and an option of +15 Armor against Fire, Cold or Lightning damage.
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*Rangers have +30 Armor against all elemental damage and an option of +15 Armor against Fire, Cold, Lightning or Earth damage.
*Elementalists have +10 Armor against all elemental damage and an option of +10 Armor against one of the four kinds of elemental damage.
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*Elementalists have an option of +10 Armor against all elemental damage and an additional +10 Armor against one of the four kinds of elemental damage.
 
*Monks have an option of +10 Armor against elemental damage.
 
*Monks have an option of +10 Armor against elemental damage.
  +
*Warriors have an option of +10 armor against elemental damage, or +20 armor with a requirement of 13 strength.
   
==Related Skills==
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==Related skills==
 
*{{r}} [[Dryder's Defenses]] gives '''+34...55''' armor against elemental damage.
 
*{{r}} [[Dryder's Defenses]] gives '''+34...55''' armor against elemental damage.
 
*{{r}} [[Storm Chaser]] gives '''+1...4''' energy when you get hit by elemental damage.
 
*{{r}} [[Storm Chaser]] gives '''+1...4''' energy when you get hit by elemental damage.
  +
*{{r}} [[Storm's Embrace]] is refreshed whenever you take elemental damage.
 
*{{r}} [[Winter]] changes all elemental damage into [[Cold damage]].
 
*{{r}} [[Winter]] changes all elemental damage into [[Cold damage]].
  +
*{{r}} [[Conflagration]] converts all [[bow]] attacks to [[Fire damage]].
 
*{{r}} [[Greater Conflagration]] changes all physical damage into [[Fire damage]].
 
*{{r}} [[Greater Conflagration]] changes all physical damage into [[Fire damage]].
*{{Me}} [[Elemental Resistance]] gives +40 Armor against elemental damage
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*{{me}} [[Elemental Resistance]] gives +40 Armor against elemental damage
*{{Me}} [[Physical Resistance]] reduces armor against elemental damage by '''24...14'''.
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*{{me}} [[Physical Resistance]] reduces armor against elemental damage by '''24...14'''.
*{{E}} [[Ward Against Elements]] gives +24 Armor against elemental damage.
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*{{e}} [[Stone Striker]] changes all damage into [[earth damage]].
*{{E}} [[Ward Against Harm]] gives '''+12...50''' Armor against [[Fire damage]].
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*{{e}} [[Ward Against Elements]] gives +24 Armor against elemental damage.
  +
*{{e}} [[Ward Against Harm]] gives '''+12...50''' Armor against [[Fire damage]].
 
*Skills affecting [[earth damage]], [[fire damage]], [[lightning damage]] and [[cold damage]].
 
*Skills affecting [[earth damage]], [[fire damage]], [[lightning damage]] and [[cold damage]].
   
  +
==Effects of Elemental Damage on creatures==
  +
Most Ranger monsters are resistant to elemental damage.
  +
  +
See also: [[Damage type]]
  +
{{Damage types}}
 
[[Category:Damage types]]
 
[[Category:Damage types]]

Latest revision as of 22:42, 3 January 2010

Elemental damage is earth damage, fire damage, lightning damage and cold damage.

Each of the above counts as elemental damage in addition to other damage types.

Weapon modifiers for elemental damage:

  • Ebon, icy, fiery and shocking weapons (weapon upgrade prefix) do elemental damage.
  • Additional item modifiers can give +4-7 Armor against elemental damage or +4-10 Armor against one of the four kinds of elemental damage.

Armor against elemental Damage:

  • Rangers have +30 Armor against all elemental damage and an option of +15 Armor against Fire, Cold, Lightning or Earth damage.
  • Elementalists have an option of +10 Armor against all elemental damage and an additional +10 Armor against one of the four kinds of elemental damage.
  • Monks have an option of +10 Armor against elemental damage.
  • Warriors have an option of +10 armor against elemental damage, or +20 armor with a requirement of 13 strength.

Related skills

Effects of Elemental Damage on creatures

Most Ranger monsters are resistant to elemental damage.

See also: Damage type

Damage types
Physical damage: Blunt damageSlashing damagePiercing damage
Elemental damage: Cold damageEarth damageFire damageLightning damage
Others: Chaos damageDark damageHoly damageShadow damage