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| Elemental Attunement
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Full: For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements.
Concise: (30...50 seconds.) You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use.
| Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 30 | 32 | 33 | 35 | 37 | 38 | 40 | 42 | 43 | 45 | 47 | 48
| 50 | 52 | 53 | 55 | 57 | 58 | 60 | 62 | 63 | 65
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[edit] Acquisition
Signet of Capture:
- This enchantment will return 2 energy for 5 energy spells, 5 energy for 10 energy spells, 7 energy for 15 energy spells, and 12 energy for 25 energy spells.
- This enchantment only returns energy after a skill has been successfully cast. No energy is gained if the spell is canceled or interrupted and the caster must have the required energy before casting.
- The other four attunements combine additively with Elemental Attunement, meaning that together they return 80% (50 + 30) of the base energy cost, plus the flat 1 energy from the non-elite attunement.
- Aura of Restoration also returns a flat 1 energy every time you cast a spell, in addition to healing you.
- In PvE, Elemental Lord also gives another 1 energy if your energy storage is 10 or more, while also boosting your attributes and healing you.
- If you use all four — Elemental Attunement, Air/Earth/Fire/Water Attunement, Aura of Restoration, and Elemental Lord — you will experience a net gain of energy when casting 5 and 10 energy spells, while 15 and 25 energy spells will be essentially free. Of course, this would take half of your skill bar, leaving you with only 4 slots for other spells. An analysis of the energy return of these skills is provided in the following table:
[edit] Related skills
[edit] Related articles