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Effect on removal skills quick reference

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Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Energy.png - Energy requirement
Image:Activation.png - Activation Time
Image:Recharge.png - Recharge Time

[edit] Enchantments with effects when removed

[edit] Monk


[edit] Divine Favor

Image:Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Healing Prayers

Image:Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    

[edit] Protection Prayers

Image:Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    

[edit] No Attribute

Image:Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Vengeance.jpg Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Necromancer


[edit] Blood Magic

Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest

[edit] Death Magic

Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    

[edit] Mesmer


[edit] Illusion Magic

Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Inspiration Magic

Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 20 Recharge
Prophecies    

[edit] Elementalist


[edit] Energy Storage

Image:Ether Prodigy.jpg Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Fire Magic

Image:Burning Speed.jpg Burning Speed Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds.
    10 Energy ¼ Activation    
Factions    

[edit] Assassin


[edit] Shadow Arts

Image:Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
    10 Energy 1 Activation 45 Recharge
Factions    
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest

[edit] No Attribute

Image:Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Image:Recall.jpg Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Image:Shadow Meld.jpg Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    

[edit] Ritualist


[edit] Spawning Power

Image:Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    

[edit] Dervish


[edit] Earth Prayers

Image:Aura of Thorns.jpg Aura of Thorns Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Dust Cloak.jpg Dust Cloak Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...4 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Mirage Cloak.jpg Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Image:Staggering Force.jpg Staggering Force Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Vital Boon.jpg Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest

[edit] Mysticism

Image:Balthazar's Rage.jpg Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Extend Enchantments.jpg Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Faithful Intervention.jpg Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Image:Heart of Fury.jpg Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Heart of Holy Flame.jpg Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Image:Zealous Renewal.jpg Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

[edit] Wind Prayers

Image:Grenth's Aura.jpg Grenth's Aura Enchantment Spell. All adjacent foes are struck for 15...63 cold damage. For 10 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes lose 1 enchantment.
    15 Energy 2 Activation 25 Recharge
Eye of the North    
Image:Grenth's Fingers.jpg Grenth's Fingers Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Can be obtained through a quest

[edit] PvE skills


[edit] Kurzick/Luxon

Image:Aura of Holy Might (Kurzick).jpg Image:Aura of Holy Might (Luxon).jpg
Aura of Holy Might Enchantment Spell. All nearby foes take 40...48 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48 holy damage.
    10 Energy ¾ Activation 25 Recharge
Factions PvE
only
 

[edit] Sunspear

Image:Eternal Aura.jpg Eternal Aura Enchantment Spell. All nearby foes take 65...93 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.
    10 Energy 1 Activation 30 Recharge
Nightfall PvE
only
 


[edit] Hexes with effects when removed

[edit] Necromancer


[edit] Curses

Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest

[edit] Death Magic

Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    

[edit] Mesmer


[edit] Illusion Magic

Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    10 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    

[edit] Inspiration Magic

Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    

[edit] No Attribute

Image:Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    10 Energy ¼ Activation 15 Recharge
Nightfall    

[edit] Elementalist


[edit] Fire Magic

Image:Elemental Flame.jpg Elemental Flame Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    

[edit] Water Magic

Image:Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
    15 Energy 2 Activation 8 Recharge
Factions    

[edit] Assassin


[edit] Deadly Arts

Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy ¼ Activation 10 Recharge
Factions    
Image:Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17 seconds.
    10 Energy ¼ Activation 45 Recharge
Eye of the North    

[edit] Shadow Arts

Image:Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 second.[sic] For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    


[edit] Stances with effects when removed

[edit] Warrior


[edit] Strength

Image:Burst of Aggression.jpg Burst of Aggression Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
    5 Energy     12 Recharge
Nightfall    

[edit] Assassin


[edit] Shadow Arts

Image:Shadow of Haste.jpg Shadow of Haste Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy     45 Recharge
Factions    

[edit] No Attribute

Image:Shadow Walk.jpg Shadow Walk Stance. Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location.
    5 Energy     30 Recharge
Nightfall    

[edit] Dervish


[edit] Mysticism

Image:Pious Haste.jpg Pious Haste Stance. For 3...10 seconds you move 33% faster. When this stance ends, you lose one enchantment.
    5 Energy     5 Recharge
Nightfall    
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