Effect on removal skills quick reference
From GuildWiki
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- Energy requirement
- Activation Time
- Recharge Time
[edit] Enchantments with effects when removed
[edit] Monk
[edit] Divine Favor
| Spell Shield [edit]
| Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds. |
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| Factions | |||||||||||||
| Unyielding Aura [edit]
| Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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| Prophecies | |||||||||||||
| Watchful Healing [edit]
| Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health. |
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| Nightfall | |||||||||||||
| Watchful Spirit [edit]
| Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends. |
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| Prophecies | |||||||||||||
[edit] Healing Prayers
| Patient Spirit [edit]
| Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health. |
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| Eye of the North | |||||||||||||
[edit] Protection Prayers
| Purifying Veil [edit]
| Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally. |
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| Eye of the North | |||||||||||||
[edit] No Attribute
| Holy Veil [edit]
| Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
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| Core | | ||||||||||||
| Vengeance [edit]
| Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. |
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| Prophecies | | ||||||||||||
[edit] Necromancer
[edit] Blood Magic
| Blood Renewal [edit]
| Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health. |
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| Prophecies | | ||||||||||||
[edit] Death Magic
| Verata's Aura [edit]
| Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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| Prophecies | |||||||||||||
[edit] Mesmer
[edit] Illusion Magic
| Illusion of Haste [edit]
| Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
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| Core | | ||||||||||||
| Illusion of Weakness [edit]
| Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health. |
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| Prophecies | | ||||||||||||
[edit] Inspiration Magic
| Mantra of Recall [edit]
| Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends. |
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| Prophecies | |||||||||||||
[edit] Elementalist
[edit] Energy Storage
| Ether Prodigy [edit]
| Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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| Prophecies | |||||||||||||
[edit] Fire Magic
| Burning Speed [edit]
| Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. |
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| Factions | |||||||||||||
[edit] Assassin
[edit] Shadow Arts
| Shadow Form [edit]
| Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. |
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| Shadow Refuge [edit]
| Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking. |
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[edit] No Attribute
| Aura of Displacement [edit]
| Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. |
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| Recall [edit]
| Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds. |
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| Shadow Meld [edit]
| Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location. |
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| Nightfall | |||||||||||||
[edit] Ritualist
[edit] Spawning Power
| Spirit Channeling [edit]
| Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit. |
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[edit] Dervish
[edit] Earth Prayers
| Aura of Thorns [edit]
| Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds. |
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| Nightfall | |||||||||||||
| Dust Cloak [edit]
| Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...4 seconds. |
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| Nightfall | |||||||||||||
| Mirage Cloak [edit]
| Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage. |
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| Nightfall | |||||||||||||
| Staggering Force [edit]
| Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds. |
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| Nightfall | |||||||||||||
| Vital Boon [edit]
| Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health. |
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| Nightfall | | ||||||||||||
[edit] Mysticism
| Balthazar's Rage [edit]
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment. |
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| Nightfall | |||||||||||||
| Extend Enchantments [edit]
| Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you. |
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| Nightfall | |||||||||||||
| Faithful Intervention [edit]
| Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health. |
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| Nightfall | |||||||||||||
| Heart of Fury [edit]
| Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds. |
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| Nightfall | |||||||||||||
| Heart of Holy Flame [edit]
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds. |
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| Nightfall | | ||||||||||||
| Zealous Renewal [edit]
| Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment. |
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| Nightfall | |||||||||||||
[edit] Wind Prayers
| Grenth's Aura [edit]
| Enchantment Spell. All adjacent foes are struck for 15...63 cold damage. For 10 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes lose 1 enchantment. |
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| Eye of the North | |||||||||||||
| Grenth's Fingers [edit]
| Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds. |
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| Nightfall | | ||||||||||||
[edit] PvE skills
[edit] Kurzick/Luxon
| Aura of Holy Might [edit]
| Enchantment Spell. All nearby foes take 40...48 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48 holy damage. |
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| Factions | PvE only | ||||||||||||||
[edit] Sunspear
| Eternal Aura [edit]
| Enchantment Spell. All nearby foes take 65...93 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged. |
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| Nightfall | PvE only | ||||||||||||
[edit] Hexes with effects when removed
[edit] Necromancer
[edit] Curses
| Parasitic Bond [edit]
| Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends. |
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| Core | | ||||||||||||
[edit] Death Magic
| Rising Bile [edit]
| Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect. |
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| Factions | |||||||||||||
[edit] Mesmer
[edit] Illusion Magic
| Ethereal Burden [edit]
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy. |
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| Prophecies | | | |||||||||||
| Illusion of Pain [edit]
| Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129. |
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| Factions | |||||||||||||
| Kitah's Burden [edit]
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy. |
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| Factions | | ||||||||||||
| Phantom Pain [edit]
| Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds. |
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| Prophecies | | ||||||||||||
| Recurring Insecurity [edit]
| Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. |
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| Factions | |||||||||||||
| Shrinking Armor [edit]
| Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds. |
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| Eye of the North | |||||||||||||
[edit] Inspiration Magic
| Ether Phantom [edit]
| Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy. |
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| Nightfall | |||||||||||||
[edit] No Attribute
| Web of Disruption [edit]
| Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
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| Nightfall | |||||||||||||
[edit] Elementalist
[edit] Fire Magic
| Elemental Flame [edit]
| Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds. |
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| Nightfall | |||||||||||||
[edit] Water Magic
| Shatterstone [edit]
| Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage. |
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| Factions | |||||||||||||
[edit] Assassin
[edit] Deadly Arts
| Enduring Toxin [edit]
| Hex Spell. For 5 seconds, target foe suffers -1...4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. |
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| Factions | |||||||||||||
| Shadow Fang [edit]
| Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17 seconds. |
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| Eye of the North | |||||||||||||
[edit] Shadow Arts
| Hidden Caltrops [edit]
| Elite Hex Spell. Your non-Assassin skills are disabled for 10 second.[sic] For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds. |
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| Nightfall | |||||||||||||
[edit] Stances with effects when removed
[edit] Warrior
[edit] Strength
| Burst of Aggression [edit]
| Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. |
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| Nightfall | |||||||||||||
[edit] Assassin
[edit] Shadow Arts
| Shadow of Haste [edit]
| Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location. |
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| Factions | |||||||||||||
[edit] No Attribute
| Shadow Walk [edit]
| Stance. Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location. |
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| Nightfall | |||||||||||||
[edit] Dervish
[edit] Mysticism
| Pious Haste [edit]
| Stance. For 3...10 seconds you move 33% faster. When this stance ends, you lose one enchantment. |
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| Nightfall | |||||||||||||
























































