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Effect on end skills quick reference

From GuildWiki

Name Original Target Duration Effect if skill ends prematurely Target for Effect Stats Effect Skill type Attr Cam
Charging Strike Self 1..8s Special Foe
    5 Energy     5 Recharge
Ends if a successful attack is made and deals bonus damage Elite Stance WarriorStr N
Enraging Charge Self 5..13s Special Self
    5 Energy     20 Recharge
Ends if a successful attack is made and gives adrenaline Stance WarriorStr N
Steady Stance Self 10s Special Self
    5 Energy     6 Recharge
Prevents next knockdown and you gain adrenaline and energy Elite Stance WarriorTact N
Lacerate Spirit range 30..126s Yes Spirit range
    10 Energy 3 Activation 15 Recharge
Inflicts bleeding on creatures with less than 90% health Elite Nature Ritual RangerBeast F
Dwayna's Sorrow Ally & nearby allies 30s Special Ally
    5 Energy 1 Activation 5 Recharge
If affected ally dies while under the effects, party is healed Enchantment Spell MonkHeal F
Holy Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Remove hex when ends Enchantment Spell MonkNone C
Patient Spirit Ally 2s No Ally
    5 Energy ¼ Activation 4 Recharge
Ally healed for 30...102 Health. Enchantment Spell MonkHeal E
Purifying Veil Ally maintained Yes Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Remove condition when ends Enchantment Spell MonkProt E
Shield Guardian Ally 10s Special Ally
    10 Energy ¼ Activation 1 Recharge
Next time that affected ally blocks, heal all nearby allies Enchantment Spell MonkProt F
Unyielding Aura Self Maintained Yes Random other dead party member
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Target is resurrected and teleported to your location Elite Enchantment Spell MonkDF P
Vengeance Dead party member 30s Yes Party member
    10 Energy 4 Activation 30 Recharge
party member dies Enchantment Spell MonkNone P
Watchful Healing Ally 10s Only Ally
    5 Energy 1 Activation 10 Recharge
if it ends prematurely, ally gains 30...102 Health Enchantment Spell MonkDF N
Watchful Spirit Ally Maintained Yes Ally
-1 Upkeep 15 Energy 1 Activation 5 Recharge
when ends, target is healed for 30...150 health Enchantment Spell MonkDF P
Blood Renewal Self 10s Yes Self
25% Sacrifice 1 Energy 1 Activation 10 Recharge
you gain 40...160 Health Enchantment Spell NecromancerBlood P
Icy Veins Foe 10..30s Special Nearby foes
    10 Energy 1 Activation 5 Recharge
If target dies under effect, nearby foes take damage Elite Hex Spell NecromancerSR F
Malaise Foe 5..29s Special Foe
    5 Energy 2 Activation 2 Recharge
Ends if foe's energy reaches 0, and foe takes damage Hex Spell NecromancerCurses P
Parasitic Bond Foe 20s Yes Self
    5 Energy 1 Activation 2 Recharge
caster is healed for 30...102 when Parasitic Bond ends Hex Spell NecromancerCurses C
Rising Bile Foe 20s Yes Foe and foes in the area (foe and foes in his area)
    10 Energy 1 Activation 20 Recharge
1...5 damage for each second Rising Bile was in effect Hex Spell NecromancerDeath F
Verata's Aura Self 120..264s Yes Self
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Lose your bond with any minions bonded to you. Enchantment Spell NecromancerDeath P
Wither Foe 5..29s Special Foe
    10 Energy 2 Activation 10 Recharge
Ends if foe's energy reaches 0, and foe takes damage Elite Hex Spell NecromancerCurses P
Ether Phantom Foe 10s Only Foe
    5 Energy 1 Activation 10 Recharge
On premature ending, foe loses energy. Hex Spell MesmerInsp N
Ethereal Burden Foe 10s Yes Self
    15 Energy 1 Activation 30 Recharge
You gain energy. Hex Spell MesmerIll P
Illusion of Haste Self 5...10s Yes Self
    5 Energy 1 Activation 5 Recharge
You are Crippled Enchantment Spell MesmerIll C
Illusion of Pain Foe 10s Yes Foe
    10 Energy 1 Activation 8 Recharge
Foe is healed for 45...129 Hex Spell MesmerIll F
Illusion of Weakness Self When your health drops below 25% Yes Self
    10 Energy 2 Activation 30 Recharge
You equal health to that lost on casting. Enchantment Spell MesmerIll P
Kitah's Burden Foe 10s Yes Self
    15 Energy 1 Activation 30 Recharge
You gain energy. Hex Spell MesmerIll F
Mantra of Recall Self 20s Yes Self
    10 Energy 1 Activation 20 Recharge
You gain energy. Elite Enchantment Spell MesmerInsp P
Phantom Pain Foe 10s Yes Foe
    10 Energy 2 Activation 15 Recharge
Foe suffers Deep Wound Hex Spell MesmerIll P
Shrinking Armor Foe 10s Yes Foe
    5 Energy 1 Activation 8 Recharge
Foe suffers Cracked Armor Hex Spell MesmerIll E
Wastrel's Worry Foe 3s No Foe
    5 Energy ¼ Activation 1 Recharge
Ends if the target uses a skill. Deals 20..84 damage upon ending Hex Spell MesmerDom P
Web of Disruption Foe 10s Yes Foe
    10 Energy ¼ Activation 15 Recharge
Foe is interrupted. Hex Spell MesmerNone N
Burning Speed Self 5s Yes Adjacent foes
    10 Energy ¼ Activation    
adjacent foes are set on fire for 3...8 seconds Enchantment Spell ElementalistFire F
Ether Prodigy Self 5...17s Yes Self
Image:Exhaustion.png   5 Energy 1 Activation 5 Recharge
-3 health for each energy you have when skill ends Elite Enchantment Spell ElementalistEnergy P
Incendiary Bonds Foe & nearby foes 3s No Foe
    15 Energy 2 Activation 15 Recharge
Hexed foes take fire damage and are set on fire Hex Spell ElementalistFire P
Lightning Surge Foe 3s No Foe
    15 Energy 2 Activation 10 Recharge
target foe is knocked down and struck for 4...83 lightning damage Elite Hex Spell ElementalistAir C
Shatterstone Foe 3s Yes Foe
    15 Energy 2 Activation 8 Recharge
foe is struck for 25...85 cold damage Elite Hex Spell ElementalistWater F
Smoldering Embers Foe 3s No Foe
    10 Energy 2 Activation 7 Recharge
if target foe is not moving that foe is set on fire for 3 seconds Hex Spell ElementalistFire F
Assassin's Promise Foe 5..13s Special Self
    5 Energy ¾ Activation 45 Recharge
If foe dies while under effect, caster's skills recharged and gains energy Elite Hex Spell AssassinDeadly F
Aura of Displacement Foe Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Shadow step to location where cast. Elite Enchantment Spell AssassinNone F
Enduring Toxin Foe 5s Yes Foe
    5 Energy ¼ Activation 10 Recharge
If Foe is moving, hex is renewed. Hex Spell AssassinDeadly F
Mark of Instability Foe 20s Special Foe
    10 Energy ¼ Activation 20 Recharge
If caster uses a dual attack on target, hex ends and target is knocked down Hex Spell AssassinNone F
Recall Ally Maintained Yes Self
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Shadow step to enchanted ally, skills disabled for 10 seconds Enchantment Spell AssassinNone F
Shadow Form Self 5...18s Yes Self
    10 Energy 1 Activation 45 Recharge
Lose all but 5...41 Health Elite Enchantment Spell AssassinShadow F
Shadow Meld Other Ally Maintained Yes Self
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Return to location where cast. Elite Enchantment Spell AssassinNone N
Shadow Refuge Self 4s Yes Self
    5 Energy 1 Activation 8 Recharge
Gain health if attacking. Enchantment Spell AssassinShadow F
Way of the Lotus Self 20s Special Self
    5 Energy ¼ Activation 20 Recharge
When caster uses a dual attack, ends and gives energy Enchantment Spell AssassinShadow F
Spirit Channeling Self 10s Yes Self
    5 Energy 1 Activation 30 Recharge
Gain health if within earshot of a Spirit Elite Enchantment Spell RitualistSpawn F
Aura of Holy Might Self 20s Yes Nearby foes.
    10 Energy ¾ Activation 25 Recharge
Foes take 40...48 damage. Enchantment Spell DervishKurzick/Luxon F
Aura of Thorns Self 30s Yes Nearby foes
    5 Energy ¾ Activation 12 Recharge
Foes begin bleeding. Enchantment Spell DervishEarth N
Balthazar's Rage Self 20s Yes Self
    10 Energy ¾ Activation 15 Recharge
Gain health for each hit you made under this enchantment. Enchantment Spell DervishMyst N
Dust Cloak Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 15 Recharge
Foes are blinded. Enchantment Spell DervishEarth N
Eternal Aura Self 10s Yes Self
    10 Energy 1 Activation 30 Recharge
All other Dervish skills recharge Enchantment Spell DervishSunspear N
Extend Enchantments Self 5...17s Yes Self
    5 Energy ¼ Activation 20 Recharge
Lose all enchantments Enchantment Spell DervishMyst N
Faithful Intervention Self When your health drops below 50% Yes Self
    5 Energy 2 Activation 20 Recharge
You are healed 30..126 health Enchantment Spell DervishMyst N
Fleeting Stability Self 5...21s No Self
    10 Energy 1 Activation 10 Recharge
You are knocked down. Enchantment Spell DervishEarth N
Grenth's Aura Self 10s Yes Nearby foes.
    15 Energy 2 Activation 25 Recharge
Foes lose 1 Enchantment. Enchantment Spell DervishWind E
Grenth's Fingers Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 10 Recharge
Foes are crippled. Enchantment Spell DervishWind N
Heart of Fury Self 5...17s Yes Nearby foes.
    10 Energy ¾ Activation 30 Recharge
Foes begin burning. Enchantment Spell DervishMyst N
Heart of Holy Flame Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 15 Recharge
Foes begin burning. Enchantment Spell DervishMyst N
Intimidating Aura Self 60s No Foe
    10 Energy ¾ Activation 20 Recharge
Foe loses 1 Enchantment. Enchantment Spell DervishNone N
Mirage Cloak Self 10s Yes Nearby foes.
    15 Energy ¼ Activation    
Foes suffer earth damage. Enchantment Spell DervishEarth N
Sand Shards Self 30s yes Nearby Foes
    5 Energy 1 Activation 15 Recharge
Ends if you use an attack skill and deal 10...18 earth damage to nearby foes each second for 10 seconds Enchantment Spell DervishEarth N
Staggering Force Self 30s Yes Adjacent foes.
    10 Energy ¾ Activation 12 Recharge
Foes suffer from weakness. Enchantment Spell DervishEarth N
Vital Boon Self 20s Yes Self
    5 Energy 1 Activation 8 Recharge
You are healed 75..175 health. Enchantment Spell DervishEarth N
Zealous Renewal Self 20s Yes Self
    10 Energy ¾ Activation 15 Recharge
You gain 1 Energy for each hit you made under enchantment Enchantment Spell DervishMyst N
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