| Name | Original Target | Duration | Effect if skill ends prematurely | Target for Effect | Stats | Effect | Skill type | Attr | Cam
|
| Charging Strike
| Self
| 1..8s
| Special
| Foe
|
|
|
| 5
|
|
|
| 5
|
|
| Ends if a successful attack is made and deals bonus damage
| Elite Stance
| Str
| N
|
| Enraging Charge
| Self
| 5..13s
| Special
| Self
|
|
|
| 5
|
|
|
| 20
|
|
| Ends if a successful attack is made and gives adrenaline
| Stance
| Str
| N
|
| Steady Stance
| Self
| 10s
| Special
| Self
|
|
|
| 5
|
|
|
| 6
|
|
| Prevents next knockdown and you gain adrenaline and energy
| Elite Stance
| Tact
| N
|
| Lacerate
| Spirit range
| 30..126s
| Yes
| Spirit range
|
| Inflicts bleeding on creatures with less than 90% health
| Elite Nature Ritual
| Beast
| F
|
| Dwayna's Sorrow
| Ally & nearby allies
| 30s
| Special
| Ally
|
| If affected ally dies while under the effects, party is healed
| Enchantment Spell
| Heal
| F
|
| Holy Veil
| Ally
| maintained
| Yes
| Ally
|
| Remove hex when ends
| Enchantment Spell
| None
| C
|
| Patient Spirit
| Ally
| 2s
| No
| Ally
|
| Ally healed for 30...102 Health.
| Enchantment Spell
| Heal
| E
|
| Purifying Veil
| Ally
| maintained
| Yes
| Ally
|
| Remove condition when ends
| Enchantment Spell
| Prot
| E
|
| Shield Guardian
| Ally
| 10s
| Special
| Ally
|
| Next time that affected ally blocks, heal all nearby allies
| Enchantment Spell
| Prot
| F
|
| Unyielding Aura
| Self
| Maintained
| Yes
| Random other dead party member
|
| Target is resurrected and teleported to your location
| Elite Enchantment Spell
| DF
| P
|
| Vengeance
| Dead party member
| 30s
| Yes
| Party member
|
| party member dies
| Enchantment Spell
| None
| P
|
| Watchful Healing
| Ally
| 10s
| Only
| Ally
|
| if it ends prematurely, ally gains 30...102 Health
| Enchantment Spell
| DF
| N
|
| Watchful Spirit
| Ally
| Maintained
| Yes
| Ally
|
| when ends, target is healed for 30...150 health
| Enchantment Spell
| DF
| P
|
| Blood Renewal
| Self
| 10s
| Yes
| Self
|
| you gain 40...160 Health
| Enchantment Spell
| Blood
| P
|
| Icy Veins
| Foe
| 10..30s
| Special
| Nearby foes
|
| If target dies under effect, nearby foes take damage
| Elite Hex Spell
| SR
| F
|
| Malaise
| Foe
| 5..29s
| Special
| Foe
|
| Ends if foe's energy reaches 0, and foe takes damage
| Hex Spell
| Curses
| P
|
| Parasitic Bond
| Foe
| 20s
| Yes
| Self
|
| caster is healed for 30...102 when Parasitic Bond ends
| Hex Spell
| Curses
| C
|
| Rising Bile
| Foe
| 20s
| Yes
| Foe and foes in the area (foe and foes in his area)
|
| 1...5 damage for each second Rising Bile was in effect
| Hex Spell
| Death
| F
|
| Verata's Aura
| Self
| 120..264s
| Yes
| Self
|
| Lose your bond with any minions bonded to you.
| Enchantment Spell
| Death
| P
|
| Wither
| Foe
| 5..29s
| Special
| Foe
|
| Ends if foe's energy reaches 0, and foe takes damage
| Elite Hex Spell
| Curses
| P
|
| Ether Phantom
| Foe
| 10s
| Only
| Foe
|
| On premature ending, foe loses energy.
| Hex Spell
| Insp
| N
|
| Ethereal Burden
| Foe
| 10s
| Yes
| Self
|
| You gain energy.
| Hex Spell
| Ill
| P
|
| Illusion of Haste
| Self
| 5...10s
| Yes
| Self
|
| You are Crippled
| Enchantment Spell
| Ill
| C
|
| Illusion of Pain
| Foe
| 10s
| Yes
| Foe
|
| Foe is healed for 45...129
| Hex Spell
| Ill
| F
|
| Illusion of Weakness
| Self
| When your health drops below 25%
| Yes
| Self
|
| You equal health to that lost on casting.
| Enchantment Spell
| Ill
| P
|
| Kitah's Burden
| Foe
| 10s
| Yes
| Self
|
| You gain energy.
| Hex Spell
| Ill
| F
|
| Mantra of Recall
| Self
| 20s
| Yes
| Self
|
| You gain energy.
| Elite Enchantment Spell
| Insp
| P
|
| Phantom Pain
| Foe
| 10s
| Yes
| Foe
|
| Foe suffers Deep Wound
| Hex Spell
| Ill
| P
|
| Shrinking Armor
| Foe
| 10s
| Yes
| Foe
|
| Foe suffers Cracked Armor
| Hex Spell
| Ill
| E
|
| Wastrel's Worry
| Foe
| 3s
| No
| Foe
|
| Ends if the target uses a skill. Deals 20..84 damage upon ending
| Hex Spell
| Dom
| P
|
| Web of Disruption
| Foe
| 10s
| Yes
| Foe
|
| Foe is interrupted.
| Hex Spell
| None
| N
|
| Burning Speed
| Self
| 5s
| Yes
| Adjacent foes
|
|
|
| 10
|
| ¼
|
|
|
|
| adjacent foes are set on fire for 3...8 seconds
| Enchantment Spell
| Fire
| F
|
| Ether Prodigy
| Self
| 5...17s
| Yes
| Self
|
| -3 health for each energy you have when skill ends
| Elite Enchantment Spell
| Energy
| P
|
| Incendiary Bonds
| Foe & nearby foes
| 3s
| No
| Foe
|
| Hexed foes take fire damage and are set on fire
| Hex Spell
| Fire
| P
|
| Lightning Surge
| Foe
| 3s
| No
| Foe
|
| target foe is knocked down and struck for 4...83 lightning damage
| Elite Hex Spell
| Air
| C
|
| Shatterstone
| Foe
| 3s
| Yes
| Foe
|
| foe is struck for 25...85 cold damage
| Elite Hex Spell
| Water
| F
|
| Smoldering Embers
| Foe
| 3s
| No
| Foe
|
| if target foe is not moving that foe is set on fire for 3 seconds
| Hex Spell
| Fire
| F
|
| Assassin's Promise
| Foe
| 5..13s
| Special
| Self
|
| If foe dies while under effect, caster's skills recharged and gains energy
| Elite Hex Spell
| Deadly
| F
|
| Aura of Displacement
| Foe
| Maintained
| Yes
| Self
|
| Shadow step to location where cast.
| Elite Enchantment Spell
| None
| F
|
| Enduring Toxin
| Foe
| 5s
| Yes
| Foe
|
| If Foe is moving, hex is renewed.
| Hex Spell
| Deadly
| F
|
| Mark of Instability
| Foe
| 20s
| Special
| Foe
|
| If caster uses a dual attack on target, hex ends and target is knocked down
| Hex Spell
| None
| F
|
| Recall
| Ally
| Maintained
| Yes
| Self
|
| Shadow step to enchanted ally, skills disabled for 10 seconds
| Enchantment Spell
| None
| F
|
| Shadow Form
| Self
| 5...18s
| Yes
| Self
|
| Lose all but 5...41 Health
| Elite Enchantment Spell
| Shadow
| F
|
| Shadow Meld
| Other Ally
| Maintained
| Yes
| Self
|
| Return to location where cast.
| Elite Enchantment Spell
| None
| N
|
| Shadow Refuge
| Self
| 4s
| Yes
| Self
|
| Gain health if attacking.
| Enchantment Spell
| Shadow
| F
|
| Way of the Lotus
| Self
| 20s
| Special
| Self
|
| When caster uses a dual attack, ends and gives energy
| Enchantment Spell
| Shadow
| F
|
| Spirit Channeling
| Self
| 10s
| Yes
| Self
|
| Gain health if within earshot of a Spirit
| Elite Enchantment Spell
| Spawn
| F
|
| Aura of Holy Might
| Self
| 20s
| Yes
| Nearby foes.
|
| Foes take 40...48 damage.
| Enchantment Spell
| Kurzick/Luxon
| F
|
| Aura of Thorns
| Self
| 30s
| Yes
| Nearby foes
|
| Foes begin bleeding.
| Enchantment Spell
| Earth
| N
|
| Balthazar's Rage
| Self
| 20s
| Yes
| Self
|
| Gain health for each hit you made under this enchantment.
| Enchantment Spell
| Myst
| N
|
| Dust Cloak
| Self
| 30s
| Yes
| Adjacent foes.
|
| Foes are blinded.
| Enchantment Spell
| Earth
| N
|
| Eternal Aura
| Self
| 10s
| Yes
| Self
|
| All other Dervish skills recharge
| Enchantment Spell
| Sunspear
| N
|
| Extend Enchantments
| Self
| 5...17s
| Yes
| Self
|
| Lose all enchantments
| Enchantment Spell
| Myst
| N
|
| Faithful Intervention
| Self
| When your health drops below 50%
| Yes
| Self
|
| You are healed 30..126 health
| Enchantment Spell
| Myst
| N
|
| Fleeting Stability
| Self
| 5...21s
| No
| Self
|
| You are knocked down.
| Enchantment Spell
| Earth
| N
|
| Grenth's Aura
| Self
| 10s
| Yes
| Nearby foes.
|
| Foes lose 1 Enchantment.
| Enchantment Spell
| Wind
| E
|
| Grenth's Fingers
| Self
| 30s
| Yes
| Adjacent foes.
|
| Foes are crippled.
| Enchantment Spell
| Wind
| N
|
| Heart of Fury
| Self
| 5...17s
| Yes
| Nearby foes.
|
| Foes begin burning.
| Enchantment Spell
| Myst
| N
|
| Heart of Holy Flame
| Self
| 30s
| Yes
| Adjacent foes.
|
| Foes begin burning.
| Enchantment Spell
| Myst
| N
|
| Intimidating Aura
| Self
| 60s
| No
| Foe
|
| Foe loses 1 Enchantment.
| Enchantment Spell
| None
| N
|
| Mirage Cloak
| Self
| 10s
| Yes
| Nearby foes.
|
|
|
| 15
|
| ¼
|
|
|
|
| Foes suffer earth damage.
| Enchantment Spell
| Earth
| N
|
| Sand Shards
| Self
| 30s
| yes
| Nearby Foes
|
| Ends if you use an attack skill and deal 10...18 earth damage to nearby foes each second for 10 seconds
| Enchantment Spell
| Earth
| N
|
| Staggering Force
| Self
| 30s
| Yes
| Adjacent foes.
|
| Foes suffer from weakness.
| Enchantment Spell
| Earth
| N
|
| Vital Boon
| Self
| 20s
| Yes
| Self
|
| You are healed 75..175 health.
| Enchantment Spell
| Earth
| N
|
| Zealous Renewal
| Self
| 20s
| Yes
| Self
|
| You gain 1 Energy for each hit you made under enchantment
| Enchantment Spell
| Myst
| N
|