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Earth Magic skills (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Earth Magic

Ash Blast Ash Blast Spell. Target foe is struck for 35...59 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13 seconds.
    5 Energy 1 Activation 8 Recharge
Churning Earth Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy 3 Activation 30 Recharge
Dragon's Stomp Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion.
Exhaustion   25 Energy 3 Activation 15 Recharge
Factions Earthquake  
Shockwave Shockwave Elite Spell. Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage.
    10 Energy 1 Activation 15 Recharge
Sliver Armor Sliver Armor Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.
    10 Energy 1 Activation 30 Recharge
Teinai's Crystals Teinai's Crystals Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.
    15 Energy ¾ Activation 20 Recharge
Factions Crystal Wave  
Unsteady Ground Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy 2 Activation 20 Recharge
Ward of Stability Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22 seconds, non-Spirit allies cannot be knocked down.
    10 Energy 1 Activation 30 Recharge

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