Earth Magic skills (Factions)
From GuildWiki
This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Earth Magic
| Ash Blast [edit]
| Spell. Target foe is struck for 35...59 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13 seconds. |
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| Churning Earth [edit]
| Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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| Dragon's Stomp [edit]
| Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion. |
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| Shockwave [edit]
| Elite Spell. Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage. |
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| Sliver Armor [edit]
| Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage. |
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| Teinai's Crystals [edit]
| Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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| Unsteady Ground [edit]
| Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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| Ward of Stability [edit]
| Ward Spell. Create a Ward of Stability at your current location. For 10...22 seconds, non-Spirit allies cannot be knocked down. |
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