Earth Magic skills (Core)
From GuildWiki
This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Earth Magic
| Aftershock [edit]
| Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage. |
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| Armor of Earth [edit]
| Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower. |
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| Earth Attunement [edit]
| Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. |
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| Obsidian Flame [edit]
| Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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| Obsidian Flesh [edit]
| Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower. |
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| Stone Daggers [edit]
| Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits. |
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| Stoning [edit]
| Spell. Send out a large stone, striking target foe for 45...93 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |
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| Ward Against Foes [edit]
| Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower. |
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| Ward Against Melee [edit]
| Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. |
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