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Earth Magic skills (Core)

From GuildWiki

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Exhaustion.png This skill causes Exhaustion.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Earth Magic

Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage.
    10 Energy ¾ Activation 10 Recharge
Core    
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower.
    10 Energy ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55 seconds, you are attuned to earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion.
Image:Exhaustion.png   5 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
    10 Energy 1 Activation 30 Recharge
Core    
Image:Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits.
    5 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower.
    15 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
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