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Domination Magic skills (Prophecies)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Arcane Thievery Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Arcane Larceny Quest-medium
Blackout Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Quest-medium
Chaos Storm Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy.
    5 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Guilt Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Quest-medium
Panic Panic Elite Hex Spell. For 1...8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Power Block Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Power Leak Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Quest-medium
Shame Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Shatter Delusions Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes take 15...63 damage.
    5 Energy ¼ Activation 6 Recharge
Prophecies   Quest-medium
Signet of Weariness Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.
        2 Activation 30 Recharge
Prophecies    
Wastrel's Worry Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Quest-medium

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