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Domination Magic skills quick reference

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(Redirected from Domination Magic skills)

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Domination Magic

Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation    
Factions Duplicate of Arcane Thievery  
Image:Arcane Thievery.jpg Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Blackout.jpg Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.
    5 Energy 1 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
    10 Energy ¼ Activation 15 Recharge
Core    
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Empathy.jpg Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. If target foe is not under the effects of an enchantment or hex when this hex is applied, that foe takes 30...102 damage.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    10 Energy 2 Activation 20 Recharge
Core    
Image:Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Image:Hex Breaker.jpg Hex Breaker Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    15 Energy 1 Activation 20 Recharge
Nightfall    
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 15...63 damage to that foe and all nearby foes.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Overload.jpg Overload Spell. Target foe takes 5...33 damage. If that foe was casting a spell, you deal +5...41 damage.
    5 Energy ¼ Activation 3 Recharge
Factions    
Image:Panic.jpg Panic Elite Hex Spell. For 5...17 seconds target foe and all nearby foes suffer -2 Energy degeneration and take 10...68 damage whenever they use a signet.
    25 Energy 1 Activation 10 Recharge
Prophecies    
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 3...13 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Power Spike.jpg Power Spike Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe takes 15...63 damage.
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
    15 Energy 1 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 20 Recharge
Factions    
Image:Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4 seconds for each signet you have equipped.
        ¼ Activation 20 Recharge
Eye of the North    
Image:Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy.
        2 Activation 30 Recharge
Prophecies    
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage, and this skill recharges instantly if it hits a spirit.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe was a summoned creature this signet does double damage and recharges instantly.
        1 Activation 40 Recharge
Factions    
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15..39 damage whenever they use a skill and 5..41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Wastrel's Demise.jpg Wastrel's Demise Hex Spell. Target foe takes 5...33 damage. If that foe was not using a skill, that foe suffers from -1...3 Health degeneration for 10 seconds.
    5 Energy ¼ Activation 8 Recharge
Nightfall    
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest
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