Treasure
From GuildWiki
Treasure refers to a specific type of chest found only in Elona and which requires no key to open. Instead, upon opening one of these chests, a "magical force" will prevent that character from opening the chest again for approximately 30 days after the last attempt to do so. Opening a chest causes gold to be added directly to his or her inventory, with the amount indicated in the chat window, and an item of gold or purple rarity or a jewel will drop. The amount of gold and quality of item varies depending on where the treasure is located and how many times that particular character has previously opened treasure chests. Characters opening treasure chests for the first time can typically expect to receive approximately 3
from treasure located in the Realm of Torment and around 500
for chests in Istan. Drops of gold-quality items are almost guaranteed on the first opening and are quite typical on the second, but gold quality drops often become rare after that.
Assuming all drops are identified and sold to merchants or traders, the expected return for collecting all 12 treasures can be roughly estimated as follows:
- The first run typically nets about 30
.
- The second run typically nets about 20
.
- The third run typically nets about 15
.
- Further runs will typically net about 10
or less, assuming no jewels drop.
Naturally, certain items and components salvaged from these will net more when sold to other players.
There are three types of objects that are considered to be treasure:
- Treasure Chest
- Buried Treasure
- Do Not Touch
The exact mechanics of the diminishing returns are still not fully understood. It has been speculated that waiting longer than 30 days between treasures may increase the yield and quality of items dropped, but many players have failed to observe this. Some players also report that opening only some of the chests diminished their returns on chests they had not yet opened, but other players have only observed diminishing returns on the chests they've previously opened. Another unknown element, possibly even the order in which chests are opened, may be responsible, but this is speculative.
Opening "Do Not Touch" usually spawns four Immolated Djinn or Ruby Djinn in close proximity. Due to the confined spaces where these are located, it is strongly advised that parties spread out before anyone opens these. Both varieties of Djinn use either Savannah Heat or Searing Flames. The Djinn type and the elite skill used appear to be random.
Contents |
[edit] Locations
[edit] Appearances
[edit] See also
[edit] Check List
[edit] Notes
- The "Do Not Touch" in Bahdok Caverns cannot be reached during the Moddok Crevice mission.
- Opening treasures in hard mode does not increase values.
- All treasures reset exactly one month after finishing the final mission for the first time on that character and opening the chest for the first time. If the chest has been opened before beating the final mission, a one month wait is still required.
- Treasure chests reset approximately 30 days after the last time the character opened it. If a character attempts to open the chest again before the month has passed, nothing will drop from it and it will be necessary to wait another month from that date for the chest to reset again.
- If you are opening treasures in a party, you won't share the money that you receive when you open a treasure.

