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DoT skills quick reference

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Damage over time (DoT) skills are skills that deal multiple packets of damage at given time intervals.

Ranger

Wilderness Survival

Dust Trap Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Flame Trap Flame Trap Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Spike Trap Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    

Monk

Smiting Prayers

Balthazar's Aura Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Quest-medium
Kirin's Wrath Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Factions Symbol of Wrath  
Ray of Judgment Ray of Judgment Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, foes adjacent to that location are struck for 5...37 holy damage and begin Burning for 1...3 seconds every second.
    10 Energy 2 Activation 20 Recharge
Factions    
Symbol of Wrath Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Kirin's Wrath Quest-medium

Necromancer

Curses

Weaken Knees Weaken Knees Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    

Mesmer

Domination Magic

Chaos Storm Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy.
    5 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Wastrel's Demise Wastrel's Demise Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8 damage and an additional 1...8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy ¼ Activation 3 Recharge
Nightfall    

Illusion Magic

Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.
    10 Energy 2 Activation 5 Recharge
Factions    

Elementalist

Air Magic

Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    

Earth Magic

Churning Earth Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy 3 Activation 30 Recharge
Factions    
Eruption Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Sandstorm Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Unsteady Ground Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy 2 Activation 20 Recharge
Factions    

Fire Magic

Bed of Coals Bed of Coals Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Breath of Fire Breath of Fire Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34 fire damage each second.
    5 Energy 2 Activation 30 Recharge
Factions    
Fire Storm Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second.
    10 Energy 2 Activation 30 Recharge
Core   Quest-medium
Lava Font Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second.
    10 Energy 2 Activation 4 Recharge
Prophecies   Quest-medium
Meteor Shower Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Exhaustion   25 Energy 5 Activation 60 Recharge
Prophecies    
Savannah Heat Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect.
    5 Energy 2 Activation 25 Recharge
Nightfall    
Searing Heat Searing Heat Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 30 Recharge
Prophecies Teinai's Heat  
Teinai's Heat Teinai's Heat Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for 10...34 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 30 Recharge
Factions Searing Heat  

Water Magic

Maelstrom Maelstrom Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
Exhaustion   25 Energy 2 Activation 30 Recharge
Core    
Shatterstone Shatterstone Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
    15 Energy 2 Activation 8 Recharge
Factions    
Winter's Embrace Winter's Embrace Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving.
    10 Energy ¾ Activation 15 Recharge
Eye of the North    

Assassin

Critical Strikes

Seeping Wound Seeping Wound Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    

Deadly Arts

Shameful Fear Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.
    10 Energy 2 Activation 10 Recharge
Factions    

Ritualist

Communing

Binding Chains Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24 damage each second while moving.
    10 Energy 1 Activation 15 Recharge
Factions    

Dervish

Earth Prayers

Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4 time[s] you hit with a scythe, all other adjacent foes take 10...50 earth damage.
    10 Energy     10 Recharge
Nightfall    

PvE skills

Deldrimor skills

Snow Storm Snow Storm Spell. Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 30...38 cold damage each second.
    10 Energy 1 Activation 10 Recharge
Eye of the North PvE
only
Quest-medium

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