Divinity Coast (explorable)
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Description
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After some "negotiation" with Livia, the Asuran golemancers Blimm and Zinn (along with their golem G.O.X.) are set up with a lab beside old crypts near Shaemoor. This place is considered safe and far enough away from the White Mantle's positions, so they can make some magical experiments to aid the Shining Blade in their War in Kryta.
Exits
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Explorable areas
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- South: Talmark Wilderness (via a Secret Passage)
NPCs
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- Asura:
- Shining Blade
20 Livia
- Various:
29 G.O.X.
20 Golem Sentry
10 Villager
10 Merchant
Bestiary
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Monsters
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- Drake
20 (26) Drake
- Jade
24 (30) Jade Cloak
- Peacekeeper
24 (30) Peacekeeper Enforcer
24 (30) Peacekeeper Goon
24 (30) Peacekeeper Marksman
24 (30) Peacekeeper Huntsman
24 (30) Divine Peacekeeper
24 (30) Grim Peacekeeper
24 (30) Charming Peacekeeper
24 (30) Peacekeeper Firebrand
24 (30) Silent Peacekeeper
24 (30) Peacekeeper Clairvoyant
24 (30) Peacekeeper Mentor
- White Mantle
20 (26) White Mantle Knight
20 (26) White Mantle Abbot
20 (26) White Mantle Priest
20 (26) White Mantle Sycophant
20 (26) White Mantle Adherent
20 (26) White Mantle Savant
20 (26) White Mantle Ritualist
20 (26) White Mantle Champion
Bosses
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- White Mantle
24 (30) Justiciar Sevaan → Power Block
24 (30) Vess the Disputant → Elemental Attunement
- Jade
28 (30) Cairn the Berserker
Notes
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- Only accesible by use of the Secret River Passage in Talmark Wilderness.
- Players are required to have watched the Trial of Zinn and the fourth dialogue in order to enter this area.
- While in the laboratorium area, you are under the environmental effect of Loose Magic.
- The large floating Asuran object at the laboratory functions as a resurrection shrine.
- It is the same area as the Divinity Coast mission.
Trivia
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- On a platform in front of Blimm, there seems to be the corpse of a Seer.
