Fandom

GuildWars Fanfic Wikia

Divine Intervention

17,333pages on
this wiki
Add New Page
Talk38 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Skill details
Divine Intervention
Divine Intervention
Campaign: Core Monk-icon
Profession: Monk
Attribute: Divine Favor
Type: Enchantment Spell
    5 Energy ¼ Activation 30 Recharge

Full: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.

Concise: (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 264055698397112126140154169183 197211226240254269283297311326


Acquisition

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

  • While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage, degeneration, life steal, life loss, or life sacrifice.
  • Using this spell right after a mid battle resurrection can help you get back to healing while not worrying right away about the person just resurrected being ganked.
  • The description is somewhat ambiguous. Although it states the damage is negated and then healed for the stated health, it actually sets the character's health to the stated amount. Thus, a creature with sufficient damage to go over ~240 in one hit would still lower the target's health overall.

Related skills

Related articles

Also on Fandom

Random Wiki