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Divine Favor skills

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Upkeep Maintenance cost

Activation Activation time

Recharge Recharge time

Divine Favor

Blessed Aura Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Blessed Light Blessed Light Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Blessed Signet Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
        2 Activation 10 Recharge
Core   Quest-medium
Boon Signet Boon Signet Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Contemplation of Purity Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Quest-medium
Deny Hexes Deny Hexes Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
    5 Energy 1 Activation 12 Recharge
Factions    
Divine Boon Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Quest-medium
Divine Healing Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Prophecies Heaven's Delight  
Divine Intervention Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Divine Spirit Divine Spirit Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Quest-medium
Healer's Boon Healer's Boon Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Heaven's Delight Heaven's Delight Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Factions Divine Healing  
Holy Haste Holy Haste Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Peace and Harmony Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Release Enchantments Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Scribe's Insight Scribe's Insight Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Signet of Devotion Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Smiter's Boon Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Spell Breaker Spell Breaker Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells.
    15 Energy 1 Activation 45 Recharge
Core    
Spell Shield Spell Shield Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Healing Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    
Withdraw Hexes Withdraw Hexes Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8 seconds to recharge for each hex removed in this way.
    15 Energy 1 Activation 5 Recharge
Factions    

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