This skill may be earned from a quest. See skill information for details.
Divine Favor
Blessed Aura [edit]
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer. |
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Prophecies | |||||||||||||
Blessed Light [edit]
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Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex. |
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Blessed Signet [edit]
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Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way. |
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Core | |||||||||||||
Boon Signet [edit]
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Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health. |
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Contemplation of Purity [edit]
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Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions). |
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Deny Hexes [edit]
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Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. |
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Divine Boon [edit]
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Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy. |
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Core | |||||||||||||
Divine Healing [edit]
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Spell. Heal yourself and party members within earshot for 15...51 points. |
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Prophecies | |||||||||||||
Divine Intervention [edit]
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Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health. |
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Core | |||||||||||||
Divine Spirit [edit]
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Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy). |
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Prophecies | |||||||||||||
Healer's Boon [edit]
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Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health. |
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Nightfall | |||||||||||||
Heaven's Delight [edit]
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Spell. Heals you and party members within earshot for 15...51 points. |
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Holy Haste [edit]
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Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. |
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Nightfall | |||||||||||||
Peace and Harmony [edit]
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Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds. |
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Prophecies | |||||||||||||
Release Enchantments [edit]
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Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost. |
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Scribe's Insight [edit]
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Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet. |
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Nightfall | |||||||||||||
Signet of Devotion [edit]
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Signet. Heal target ally for 14...83 points. |
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Core | |||||||||||||
Smiter's Boon [edit]
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Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. |
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Eye of the North | |||||||||||||
Spell Breaker [edit]
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Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells. |
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Core | |||||||||||||
Spell Shield [edit]
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Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds. |
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Unyielding Aura [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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Prophecies | |||||||||||||
Watchful Healing [edit]
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Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health. |
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Nightfall | |||||||||||||
Watchful Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends. |
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Prophecies | |||||||||||||
Withdraw Hexes [edit]
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Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8 seconds to recharge for each hex removed in this way. |
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Factions |