GuildWars Wiki
Register
(copy-edit)
m (→‎General description: Fixed spelling of "Favour" to the american english "Favor")
 
(35 intermediate revisions by 26 users not shown)
Line 1: Line 1:
[[Image:DivineFavor_Symbol.jpg|frame|right|'''{{PAGENAME}} Casting Symbol'''<br><small>This symbol usually appears above the caster while casting a {{PAGENAME}} spell.</small><br> (For details see: [[Skill animation]])]]
+
[[Image:DivineFavor_Symbol.jpg|frame|right|'''Divine Favor Casting Symbol'''<br><small>This symbol usually appears above the caster while casting a Divine Favor spell.</small><br> (For details see: [[Skill animation]])]]
   
 
[[Divine Favor]] is the [[Monk]] [[primary attribute]], meaning that only a character with Monk as their primary class can put points into this attribute.
 
[[Divine Favor]] is the [[Monk]] [[primary attribute]], meaning that only a character with Monk as their primary class can put points into this attribute.
   
==Guild Wars Description==
+
==Guild Wars description==
 
"For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."
 
"For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."
   
 
==Progression==
 
==Progression==
 
{{progression top|attrib=[[Divine Favor]]}}
 
{{progression top|attrib=[[Divine Favor]]}}
{{progression main|effect=[[Heal]]ing|0|3|6|10|13|16|19|22|26|29|32|35|38|42|45|48|51|54|?|N/A|N/A}}
+
{{progression main|effect=[[Heal]]ing|0|3|6|10|13|16|19|22|26|29|32|35|38|42|45|48|51|54|58|N/A|N/A}}
 
{{progression bottom}}
 
{{progression bottom}}
   
 
''Note: The rounded number is used for modified heals, such as when the target is under the effects of [[Life Attunement]] or [[Aura of Faith]].''
 
''Note: The rounded number is used for modified heals, such as when the target is under the effects of [[Life Attunement]] or [[Aura of Faith]].''
   
==General Description==
+
==General description==
   
Divine Favor is a popular attribute for [[Healing Prayers|healing]] or [[Protection Prayers|protection]] monks. The inherent effect of the attribute is usually desirable, even without using any Divine Favor skills. With 12 points in Divine Favor, allies are healed +38 [[health]] each time you cast a monk spell on them (including healing spells). Relatively weak spells like [[Orison of Healing]] actually heal for large 98 [[health]] with 12 [[Healing Prayers]]&mdash;for only five [[energy]]. Divine Favor is often the only way [[Protection Prayers|protection]] monks can directly heal their target. With a high Divine Favor, a [[Protection Prayers|protection]] monk can simply cast multiple [[Protection Prayers|protection]] spells and heal allies for no extra cost (in particular, without the need to use dedicated healing skills). Note however that untargetted monk spells, such as [[Heal Party]] or [[Aegis]], do not grant the healing bonus because there is no target.
+
Divine Favor is a useful attribute for [[Healing Prayers|healing]] and [[Protection Prayers|protection]] Monks, and some specialized [[Smiting Prayers|smiting]] Monks. The inherent effect of the attribute is desirable, even without using any Divine Favor skills. With 12 points in Divine Favor, allies are healed for 38 additional [[health]] each time you cast a Monk spell on them. Divine Favor can make relatively weak spells like [[Dwayna's Kiss]] very effective: at 12 points in Divine Favor and Healing Prayers, it would heal for 89 health, an increase of over 50% - for only 5 [[Energy]]. Moreover, Divine Favor is often the only way protection Monks can directly heal their target. With a high Divine Favor attribute, a protection monk can simply cast multiple protection spells and heal allies for no extra cost (in particular, without the need to use dedicated healing skills). Note, however, that [[target|untargetted]] Monk spells such as [[Heal Party]] or [[Aegis]] only grant the healing bonus to the caster since they have no target.
   
  +
Primary Monks are effective healers because of access to Divine Favor. Characters using monk [[Secondary profession|secondaries]] must work much harder to be effective healers. For this reason, they often focus on untargetted Monk spells, those which already heal for a large amount of health, and/or non-spell skills which do not benefit from Divine Favor anyway.
Divine Favor is useful without using skills linked to it. The skills linked to Divine Favor are a mixed bag, though all generally making it easier for a monk to defend allies. There are a few direct healing skills, such as [[Divine Healing]] (and its Factions counterpart, [[Heaven's Delight]]) and [[Signet of Devotion]]. Other skills provide more miscellaneous benefits. For example, the skills [[Aura of Faith]], [[Blessed Aura]], and [[Divine Spirit]] help your other skills last longer, do more, and cost less.
 
   
  +
Keep in mind that Divine Favor only works on ''Monk spells''. Any other skills, such as [[Signet]]s used on allies, or the [[Ritualist]]'s [[Restoration Magic]] spells, will not provide a Divine Favor bonus.
[[Watchful Spirit]] acts like [[Mending]] until it is removed, at which point your target is healed for an amount similiar to [[Heal Other]]. [[Unyielding Aura]] is the only monk resurrection spell that costs only 5 [[energy]] and is a maintained [[enchantment]]. [[Divine Boon]] essentially doubles up the effect of Divine Favor itself, healing extra [[health]] whenever you cast spells on allies. [[Boon Signet]] is an elite signet that has very weak healing, although it's primary purpose is energy management for [[Active prot|active]] [[Protection Prayers|protection]] or [[bonder]] Monks
 
   
  +
==Associated skills==
Divine Favor is essential for [[Healing Prayers|healing]] and [[Protection Prayers|protection]] monks.
 
   
  +
Divine Favor is useful without using skills linked to it. The skills linked to Divine Favor are quite a mixed bag, though all generally making it easier for a monk to defend allies:
Primary [[monk]]s are effective healers because of access to Divine Favor. Characters using [[monk]] secondaries must work much harder to be effective healers.
 
   
  +
*Two skills provide partywide healing: [[Divine Healing]], and its Factions counterpart, [[Heaven's Delight]].
==Tips:==
 
  +
*[[Signet of Devotion]] is used as energy management and a decently powerful heal on its own.
*Divine Favor is most helpful to the caster when using many quick, cheap spells with short recharge, as Divine Favor is applied to each spell. Monks who use more costly and slower recharging skills will benefit much less from Divine Favor.
 
  +
*[[Blessed Aura]] and [[Divine Spirit]] help your other skills last longer, do more, and cost less.
*Divine Favor skills are most cost effective at 3, 8, or 13 Divine Favor simply due to rounding.
 
  +
*[[Watchful Spirit]] acts like [[Mending]] until it is removed, at which point your target is healed for an amount similiar to [[Healing Ring]].
*Divine Favor is important in builds relying on [[Blessed Signet]], such as [[Life Bond]]ers.
 
  +
*[[Unyielding Aura]] is the only monk resurrection spell that costs only 5 [[energy]] and is a maintained [[enchantment]].
  +
*[[Divine Boon]] essentially doubles up the effect of Divine Favor itself, healing extra [[health]] whenever you cast spells on allies.
  +
*[[Boon Signet]] is an elite signet that has very weak healing itself, but makes your next Healing or Protective Prayer spell heal for more.
  +
*[[Blessed Signet]] is an important skill for [[bonder]]s and others using maintained enchantments.
  +
*[[Healer's Boon]] and [[Smiter's Boon]] make spells from their respective attributes much more effective when paired with Divine Favor.
   
  +
Most of the Monk's [[Energy management]] skills are linked to the Divine Favor attribute.
==See Also==
 
   
 
==Notes==
 
*Divine Favor is most helpful to the caster when using many quick, cheap spells with short recharge, as Divine Favor is applied to each spell. Monks who use more costly and slower recharging skills will benefit much less.
 
*The healing bonus is most cost effective at 3, 8, or 13 Divine Favor simply due to rounding.
  +
 
==See also==
  +
*[[Divine Favor skills]]
 
*[[:Category:Divine Favor skills]]
 
*[[:Category:Divine Favor skills]]
  +
*[[List of Attributes]]
 
[[Category:Monk Attributes]]
+
[[Category:Monk attributes]]

Latest revision as of 19:08, 30 May 2010

DivineFavor Symbol

Divine Favor Casting Symbol
This symbol usually appears above the caster while casting a Divine Favor spell.
(For details see: Skill animation)

Divine Favor is the Monk primary attribute, meaning that only a character with Monk as their primary class can put points into this attribute.

Guild Wars description

"For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."

Progression

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Healing 0 3 6 10 13 16 19 22 26 29 32 35 38 42 45 48 51 54 58 N/A N/A

Note: The rounded number is used for modified heals, such as when the target is under the effects of Life Attunement or Aura of Faith.

General description

Divine Favor is a useful attribute for healing and protection Monks, and some specialized smiting Monks. The inherent effect of the attribute is desirable, even without using any Divine Favor skills. With 12 points in Divine Favor, allies are healed for 38 additional health each time you cast a Monk spell on them. Divine Favor can make relatively weak spells like Dwayna's Kiss very effective: at 12 points in Divine Favor and Healing Prayers, it would heal for 89 health, an increase of over 50% - for only 5 Energy. Moreover, Divine Favor is often the only way protection Monks can directly heal their target. With a high Divine Favor attribute, a protection monk can simply cast multiple protection spells and heal allies for no extra cost (in particular, without the need to use dedicated healing skills). Note, however, that untargetted Monk spells such as Heal Party or Aegis only grant the healing bonus to the caster since they have no target.

Primary Monks are effective healers because of access to Divine Favor. Characters using monk secondaries must work much harder to be effective healers. For this reason, they often focus on untargetted Monk spells, those which already heal for a large amount of health, and/or non-spell skills which do not benefit from Divine Favor anyway.

Keep in mind that Divine Favor only works on Monk spells. Any other skills, such as Signets used on allies, or the Ritualist's Restoration Magic spells, will not provide a Divine Favor bonus.

Associated skills

Divine Favor is useful without using skills linked to it. The skills linked to Divine Favor are quite a mixed bag, though all generally making it easier for a monk to defend allies:

Most of the Monk's Energy management skills are linked to the Divine Favor attribute.

Notes

  • Divine Favor is most helpful to the caster when using many quick, cheap spells with short recharge, as Divine Favor is applied to each spell. Monks who use more costly and slower recharging skills will benefit much less.
  • The healing bonus is most cost effective at 3, 8, or 13 Divine Favor simply due to rounding.

See also