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Direct DoT AoE skills quick reference

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[edit] Ranger

[edit] Wilderness Survival

Image:Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    

[edit] Monk

[edit] Smiting Prayers

Image:Balthazar's Aura.jpg Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Kirin's Wrath.jpg Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Factions Duplicate of Symbol of Wrath  
Image:Symbol of Wrath.jpg Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest

[edit] Mesmer

[edit] Domination Magic

Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.
    5 Energy 1 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Elementalist

[edit] Earth Magic

Image:Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy 3 Activation 30 Recharge
Factions    
Image:Eruption.jpg Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Sandstorm.jpg Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Image:Unsteady Ground.jpg Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy 2 Activation 20 Recharge
Factions    

[edit] Fire Magic

Image:Bed of Coals.jpg Bed of Coals Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Image:Breath of Fire.jpg Breath of Fire Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34 fire damage each second.
    5 Energy 2 Activation 30 Recharge
Factions    
Image:Double Dragon.jpg Double Dragon Elite Spell. All nearby foes are struck for 7...91 fire damage. For 10...22 seconds, your Fire Magic attribute is increased by +0...2.
    5 Energy ¾ Activation 15 Recharge
Factions    
Image:Fire Storm.jpg Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second.
    10 Energy 2 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Lava Font.jpg Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second.
    10 Energy 2 Activation 4 Recharge
Prophecies   Can be obtained through a quest
Image:Meteor Shower.jpg Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Image:Exhaustion.png   25 Energy 5 Activation 60 Recharge
Prophecies    
Image:Savannah Heat.jpg Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect.
    5 Energy 2 Activation 25 Recharge
Nightfall    
Image:Searing Heat.jpg Searing Heat Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Heat  
Image:Teinai's Heat.jpg Teinai's Heat Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for 10...34 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 30 Recharge
Factions Duplicate of Searing Heat  

[edit] Water Magic

Image:Maelstrom.jpg Maelstrom Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
Image:Exhaustion.png   25 Energy 2 Activation 30 Recharge
Core    

[edit] Ritualist

[edit] Channeling Magic

Image:Agony.jpg Agony Binding Ritual. Create a level 1...10 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
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