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Dervish skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Contents

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Earth Prayers

Image:Armor of Sanctity.jpg Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13 seconds. For 15 seconds, you take 5...17 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Aura of Thorns.jpg Aura of Thorns Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 5...13 seconds.
    5 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Conviction.jpg Conviction Stance. For 10...30 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block.
    5 Energy     20 Recharge
Nightfall    
Image:Dust Cloak.jpg Dust Cloak Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1...4 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Ebon Dust Aura.jpg Ebon Dust Aura Elite Enchantment Spell. For 5...29 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
    10 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Fleeting Stability.jpg Fleeting Stability Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this enchantment lasts its full duration, you are knocked down.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Mirage Cloak.jpg Mirage Cloak Enchantment Spell. For 10 seconds, you have a 50% chance to block incoming attacks. When this enchantment ends, all nearby foes are struck for 15...63 earth damage.
    15 Energy ¼ Activation    
Nightfall    
Image:Mystic Regeneration.jpg Mystic Regeneration Enchantment Spell. For 5...17 seconds, you have +1...3 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Mystic Sandstorm.jpg Mystic Sandstorm Spell. Lose all enchantments. For each enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Image:Pious Concentration.jpg Pious Concentration Stance. For 5...17 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 enchantment or Pious Concentration ends.
    5 Energy     5 Recharge
Nightfall    
Image:Sand Shards.jpg Sand Shards Enchantment Spell. For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10...18 earth damage each second for 10 seconds to nearby foes.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Shield of Force.jpg Shield of Force Enchantment Spell. For 1...13 seconds, the next attack skill against you is blocked, and your attacker is Weakened for 5...17 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Signet of Pious Light.jpg Signet of Pious Light Signet. Lose 1 enchantment. Target ally is healed for 30...102 Health. If an enchantment was removed in this way, this signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    
Image:Staggering Force.jpg Staggering Force Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds.
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Veil of Thorns.jpg Veil of Thorns Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Vital Boon.jpg Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest
Image:Vow of Strength.jpg Vow of Strength Elite Enchantment Spell. For 20 seconds, your attacks deal 5...41% more damage against foes not suffering from any conditions.
    5 Energy ¼ Activation 10 Recharge
Nightfall    

Mysticism

Image:Arcane Zeal.jpg Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Avatar of Balthazar.jpg Avatar of Balthazar Elite Form. For 10...74 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
    10 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Dwayna.jpg Avatar of Dwayna Elite Form. For 10...62 seconds, whenever you use a skill, you gain 15...51 Health and lose 1 hex. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Grenth.jpg Avatar of Grenth Elite Form. For 10...74 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage and steal 5...17 life. This skill is disabled for 120 seconds.
    15 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Lyssa.jpg Avatar of Lyssa Elite Form. For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating skills. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Image:Avatar of Melandru.jpg Avatar of Melandru Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
    25 Energy 2 Activation 30 Recharge
Nightfall    
Image:Balthazar's Rage.jpg Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Eremite's Zeal.jpg Eremite's Zeal Spell. Lose 1 enchantment. You gain 1...5 Energy for each adjacent foe (maximum 15 Energy).
    5 Energy 1 Activation 4 Recharge
Nightfall    
Image:Extend Enchantments.jpg Extend Enchantments Enchantment Spell. Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Faithful Intervention.jpg Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Image:Heart of Fury.jpg Heart of Fury Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 30 Recharge
Nightfall    
Image:Heart of Holy Flame.jpg Heart of Holy Flame Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
    10 Energy ¾ Activation 15 Recharge
Nightfall   Can be obtained through a quest
Image:Imbue Health.jpg Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Image:Meditation.jpg Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Image:Mystic Corruption.jpg Mystic Corruption Enchantment Spell. For 20 seconds, conditions you apply last 1...12% longer for each enchantment on you (maximum 50%).
    5 Energy 1 Activation 30 Recharge
Nightfall    
Image:Mystic Vigor.jpg Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Pious Fury.jpg Pious Fury Stance. Lose one enchantment. For 2...5 seconds, you attack 33% faster.
    5 Energy     10 Recharge
Eye of the North    
Image:Pious Haste.jpg Pious Haste Stance. For 3...10 seconds you move 33% faster. When this stance ends, you lose one enchantment.
    5 Energy     5 Recharge
Nightfall    
Image:Pious Renewal.jpg Pious Renewal Elite Enchantment Spell. For 8 seconds, whenever an enchantment ends on you, you gain 0...2 Energy and 0...8 Health.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Image:Vow of Silence.jpg Vow of Silence Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Watchful Intervention.jpg Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Zealous Renewal.jpg Zealous Renewal Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

Scythe Mastery

Image:Aura Slicer.jpg Aura Slicer Scythe Attack. If this attack hits, you deal +10...22 damage. If you are enchanted or this attack hits an enchanted foe, that foe begins Bleeding for 5...13 seconds.
    5 Energy     10 Recharge
Eye of the North    
Image:Banishing Strike.jpg Banishing Strike Melee Attack. If this attack hits, you deal +5...17 damage. If it hits a summoned creature, all nearby foes take 10...70 holy damage.
    5 Energy     6 Recharge
Nightfall    
Image:Chilling Victory.jpg Chilling Victory Scythe Attack. If it hits, this attack strikes for +5...17 damage. If you targeted a foe who had less Health than you, that foe and all adjacent foes are struck for 15...51 cold damage.
    10 Energy     10 Recharge
Nightfall   Can be obtained through a quest
Image:Crippling Sweep.jpg Crippling Sweep Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each enchantment on you (maximum 10...18 seconds).
    5 Energy     6 Recharge
Nightfall   Can be obtained through a quest
Image:Crippling Victory.jpg Crippling Victory Scythe Attack. If you have more Health than target foe, that foe is Crippled for 5...13 seconds. This attack does +5...9 damage.
    5 Energy     12 Recharge
Eye of the North    
Image:Eremite's Attack.jpg Eremite's Attack Melee Attack. If this attack hits, you deal +5...9 damage for each adjacent foe (maximum 30 bonus damage).
    5 Energy ¾ Activation 4 Recharge
Nightfall    
Image:Farmer's Scythe.jpg Farmer's Scythe Scythe Attack. If this attack hits, you deal +5...17 damage. If you hit more than one foe, this attack recharges instantly.
    5 Energy     12 Recharge
Eye of the North    
Image:Irresistible Sweep.jpg Irresistible Sweep Melee Attack. You lose 1 enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked. This attack deals +10...26 damage if it hits.
    5 Energy     4 Recharge
Nightfall    
Image:Lyssa's Assault.jpg Lyssa's Assault Scythe Attack. This attack strikes for +5...17 damage if it hits. If you are under the effects of an enchantment, you gain 3...10 Energy.
    10 Energy     8 Recharge
Nightfall    
Image:Mystic Sweep.jpg Mystic Sweep Melee Attack. If this attack hits, you deal +5...9 damage for each enchantment on you (maximum 30 bonus damage).
    5 Energy ¾ Activation 4 Recharge
Nightfall    
Image:Pious Assault.jpg Pious Assault Melee Attack. You lose 1 enchantment. If this attack hits, you deal +5...17 damage and inflict a Deep Wound for 5...17 seconds.
    10 Energy     12 Recharge
Nightfall   Can be obtained through a quest
Image:Radiant Scythe.jpg Radiant Scythe Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 5...41 damage).
    5 Energy     6 Recharge
Eye of the North    
Image:Reap Impurities.jpg Reap Impurities Melee Attack. If this attack hits, you deal +10...26 damage. You gain 15...63 Health for each foe you hit that is suffering from a condition.
    10 Energy     8 Recharge
Nightfall    
Image:Reaper's Sweep.jpg Reaper's Sweep Elite Scythe Attack. If this attack hits, you deal +10...34 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5...17 seconds. If target foe was above 50% Health, that foe loses one enchantment.
    5 Energy     8 Recharge
Nightfall    
Image:Rending Sweep.jpg Rending Sweep Melee Attack. If this attack hits, you deal +5...17 damage. If you hit a foe suffering from a hex, that foe loses 1 enchantment.
    5 Energy     10 Recharge
Nightfall    
Image:Twin Moon Sweep.jpg Twin Moon Sweep Melee Attack. You lose one enchantment. If an enchantment is lost in this way, you strike twice and gain 20...44 Health.
    5 Energy     6 Recharge
Nightfall    
Image:Victorious Sweep.jpg Victorious Sweep Melee Attack. If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health.
    5 Energy     4 Recharge
Nightfall    
Image:Wearying Strike.jpg Wearying Strike Scythe Attack. If this attack hits, you deal +5...17 damage and inflict a Deep Wound for 3...9 seconds. You suffer from Weakness for 10 seconds.
    5 Energy     6 Recharge
Nightfall    
Image:Wounding Strike.jpg Wounding Strike Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 5...17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17 seconds.
    5 Energy     3 Recharge
Nightfall    
Image:Zealous Sweep.jpg Zealous Sweep Scythe Attack. If this attack hits, you deal +10...22 damage. You gain 3 Energy for each foe you hit.
    5 Energy     10 Recharge
Eye of the North    

Wind Prayers

Image:Attacker's Insight.jpg Attacker's Insight Enchantment Spell. For 20 seconds, your next 1...3 attack skills cost 5...17 less Energy.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Dwayna's Touch.jpg Dwayna's Touch Spell. Target touched ally is healed for 15...51 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Image:Enchanted Haste.jpg Enchanted Haste Stance. For 5...17 seconds, if you are under the effects of an enchantment, you move 25% faster.
    5 Energy     15 Recharge
Nightfall    
Image:Featherfoot Grace.jpg Featherfoot Grace Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 50% faster.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Grenth's Aura.jpg Grenth's Aura Enchantment Spell. All adjacent foes are struck for 15...63 cold damage. For 10 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes lose 1 enchantment.
    15 Energy 2 Activation 25 Recharge
Eye of the North    
Image:Grenth's Fingers.jpg Grenth's Fingers Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Image:Grenth's Grasp.jpg Grenth's Grasp Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Guiding Hands.jpg Guiding Hands Enchantment Spell. For 20 seconds, your next 0...2 attacks cannot be blocked.
    5 Energy ¼ Activation 30 Recharge
Nightfall    
Image:Harrier's Grasp.jpg Harrier's Grasp Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds.
    10 Energy 1 Activation 25 Recharge
Nightfall    
Image:Harrier's Haste.jpg Harrier's Haste Stance. For 5...13 seconds, you move 25% faster and deal +5...13 more damage against moving foes.
    5 Energy     20 Recharge
Nightfall    
Image:Lyssa's Haste.jpg Lyssa's Haste Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Mystic Healing.jpg Mystic Healing Spell. For each enchantment on you, one party member is healed for 5...53 Health (the same party member cannot be healed more than once).
    5 Energy 1 Activation 2 Recharge
Nightfall    
Image:Mystic Twister.jpg Mystic Twister Spell. For each enchantment on you, 1 foe in the area is struck for 30...106 cold damage (the same target cannot be hit more than once).
    10 Energy ¾ Activation 12 Recharge
Nightfall    
Image:Natural Healing.jpg Natural Healing Spell. You are healed for 40...88 Health and an additional 40...72 Health if you are not enchanted.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Onslaught.jpg Onslaught Elite Enchantment Spell. For 5...17 seconds, you attack and move 25% faster.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Pious Restoration.jpg Pious Restoration Spell. You gain 80...136 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1...3 hexes.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Rending Aura.jpg Rending Aura Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses all enchantments.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Signet of Mystic Speed.jpg Signet of Mystic Speed Signet. For 5...17 seconds, you move 15% faster for each enchantment on you (maximum 33% faster).
            20 Recharge
Eye of the North    
Image:Signet of Pious Restraint.jpg Signet of Pious Restraint Signet. Lose one enchantment. Target foe is Crippled for 5...13 seconds. If an enchantment was removed, this signet recharges instantly.
        1 Activation 20 Recharge
Eye of the North    
Image:Test of Faith.jpg Test of Faith Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all enchantments.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Vow of Piety.jpg Vow of Piety Stance. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Nightfall    
Image:Whirling Charge.jpg Whirling Charge Stance. For 3...13 seconds, you move and attack 25% faster than normal. This stance ends if you are not under the effects of any enchantments.
    10 Energy     20 Recharge
Nightfall   Can be obtained through a quest
Image:Winds of Disenchantment.jpg Winds of Disenchantment Spell. Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68 cold damage.
    5 Energy ¾ Activation 20 Recharge
Nightfall    
Image:Zealous Vow.jpg Zealous Vow Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...6 Energy every time you hit with an attack.
    5 Energy ¼ Activation 12 Recharge
Nightfall    

No Attribute

Image:Intimidating Aura.jpg Intimidating Aura Enchantment Spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses 1 enchantment and Intimidating Aura ends.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Image:Rending Touch.jpg Rending Touch Spell. You and target touched foe lose 1 enchantment.
    5 Energy ¾ Activation 8 Recharge
Nightfall    

[edit] Allegiance rank

Image:Aura of Holy Might (Kurzick).jpg Image:Aura of Holy Might (Luxon).jpg
Aura of Holy Might Enchantment Spell. All nearby foes take 40...48 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48 holy damage.
    10 Energy ¾ Activation 25 Recharge
Factions PvE
only
 

[edit] Sunspear rank

Image:Eternal Aura.jpg Eternal Aura Enchantment Spell. All nearby foes take 65...93 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.
    10 Energy 1 Activation 30 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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