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Death leveling analysis

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How to read this table

  • Exp to next level: the amount of experience required for the monster to advance from its current level to its next level
  • Exp gained by monster per player death: The amount of experience the monster of a particular level will get when it kills you.
  • Player deaths to next level: Number of times the monster must kill the player to advance from its current level to the next level.
  • Total deaths: Total number of times the monster killed the player since level 1 or level 8 to attain this level.
  • Min/max exp earned per death: The overall efficiency indicating how much experience you earn every time you die on average when you kill the monster of a particular level. The maximum (best case) represents the efficiency when you kill the monster when it just leveled, and the minimum (worst case) represents the efficiency when you kill the monster when it is just about to get to the next level.
  • For Charr groups, the number of deaths to level up and the total number of deaths to reach a particular level, are based on a 1-monster groups. For Groups with multiple Charrs, multiply these numbers by the number of members in that group
    • e.g. a level 18 character wants to death leveling a three-Charr group to level 19. The tables indicate that for a single Charr, it would take 320 total deaths to reach level 19, and 61 deaths to advance from level 18 to 19. For a 3 Charr group, the numbers will be 960 and 183 respectively.

You are level: 15

Analysis

You are level: 16

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2,000 560 3.58 0
2 2,600 560 4.65 3.58
3 3,200 560 5.72 8.23
4 3,800 560 6.79 13.95
5 4,400 560 7.86 20.74
6 5,000 528 9.47 28.6
7 5,600 496 11.3 38.07
8 6,200 464 13.37 49.37 0
9 6,800 432 15.75 62.74 13.37
10 7,400 400 18.5 78.49 29.12
11 8,000 368 21.74 96.99 47.62 16 0.135904188 0.16496546 0.234055003 0.33599328
12 8,600 336 25.6 118.73 69.36 32 0.223261006 0.269519077 0.340570456 0.461361015
13 9200 304 30.27 144.33 94.96 48 0.276497696 0.332571191 0.386380101 0.50547599
14 9800 272 36.03 174.6 125.23 64 0.305299814 0.366552119 0.399351055 0.51105965
15 10400 240 43.34 210.63 161.26 80 0.316243033 0.379812942 0.392927308 0.496093266
16 11000 200 55 253.97 204.6 100 0.324706952 0.393747293 0.386697602 0.488758553
17 11600 160 72.5 308.97 259.6 120 0.315399374 0.388387222 0.362428269 0.462249615
18 12200 128 95.32 381.47 332.1 136 0.285840392 0.356515584 0.318934384 0.409515206
19 12800 96 133.34 476.79 427.42 152 0.249536224 0.318798633 0.271544948 0.355622105
20 13400 64 209.38 610.13 560.76 168 0.205251005 0.275351155 0.218425774 0.299593409

Observations

You are level: 17

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 528 10.61 37.53
8 6200 496 12.5 48.14 0
9 6800 464 14.66 60.64 12.5
10 7400 432 17.13 75.3 27.16
11 8000 400 20 92.43 44.29
12 8600 368 23.37 112.43 64.29 16 0.118694362 0.142310771 0.184629587 0.248872297
13 9200 336 27.39 135.8 87.66 32 0.197299464 0.235640648 0.280578694 0.365046772
14 9800 304 32.24 163.19 115.05 48 0.246875482 0.29413567 0.328115387 0.417209909
15 10400 272 38.24 195.43 147.29 64 0.275067692 0.327482986 0.346827074 0.434516939
16 11000 240 45.84 233.67 185.53 80 0.287242828 0.342363162 0.347267439 0.431197111
17 11600 200 58 279.51 231.37 100 0.297167989 0.357768953 0.34677671 0.432208151
18 12200 160 76.25 337.51 289.37 120 0.290725846 0.355545021 0.329109758 0.41469399
19 12800 128 100 413.76 365.62 136 0.265231297 0.328692962 0.292712324 0.371970899
20 13400 96 139.59 513.76 465.62 152 0.233003756 0.295857988 0.251568163 0.326446458


Observations

You are level: 18

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 560 10 37.53
8 6200 528 11.75 47.53 0
9 6800 496 13.71 59.28 11.75
10 7400 464 15.95 72.99 25.46
11 8000 432 18.52 88.94 41.41
12 8600 400 21.5 107.46 59.93
13 9200 368 25 128.96 81.43 16 0.10460251 0.124069479 0.151759461 0.196487781
14 9800 336 29.17 153.96 106.43 32 0.175698677 0.207846194 0.237741456 0.300667105
15 10400 304 34.22 183.13 135.6 48 0.221862722 0.262108884 0.284326502 0.353982301
16 11000 272 40.45 217.35 169.82 64 0.249221184 0.294455947 0.305825011 0.376869627
17 11600 240 48.34 257.8 210.27 80 0.262174739 0.310318076 0.310546951 0.380463214
18 12200 200 61 306.14 258.61 100 0.273119572 0.326647939 0.313863344 0.38668265
19 12800 160 80 367.14 319.61 120 0.268973865 0.326850793 0.301046135 0.375457589
20 13400 128 104.69 447.14 399.61 136 0.246900133 0.304155298 0.270216571 0.340331824


Observations

You are level: 19

Monster Level Exp To next level Exp gained by monster per player death Player deaths to next level Total deaths since level 1 (Strider) Total deaths since level 8 (Charr) Your exp gain min/max exp earned per death (Strider) min/max exp earned per death (Charr)
1 2000 560 3.58 0
2 2600 560 4.65 3.58
3 3200 560 5.72 8.23
4 3800 560 6.79 13.95
5 4400 560 7.86 20.74
6 5000 560 8.93 28.6
7 5600 560 10 37.53
8 6200 560 11.08 47.53 0
9 6800 528 12.88 58.61 11.08
10 7400 496 14.92 71.49 23.96
11 8000 464 17.25 86.41 38.88
12 8600 432 19.91 103.66 56.13
13 9200 400 23 123.57 76.04
14 9800 368 26.64 146.57 99.04 16 0.093 0.109 0.128 0.162
15 10400 336 30.96 173.21 125.68 32 0.158 0.185 0.206 0.255
16 11000 304 36.19 204.17 156.64 48 0.201 0.235 0.250 0.306
17 11600 272 42.65 240.36 192.83 64 0.227 0.266 0.273 0.332
18 12200 240 50.84 283.01 235.48 80 0.240 0.283 0.280 0.340
19 12800 200 64 333.85 286.32 100 0.252 0.300 0.286 0.349
20 13400 160 83.75 397.85 350.32 120 0.250 0.302 0.277 0.343


Observations

Monsters in Pre Searing you can pull

Charr patrols in the Northlands, Ice Elementals, Tower Golem, Wolves in Lakeside County that patrol near Ashford Abbey (this can be useful to get a lvl 20 pet), Bandits in Wizard's Folly that patrol the valley that leads to the river from Foible's Fair, and Grawl in Green Hills County.

Notes

  • There are a couple of Resurrection Shrines in Pre Searing that are not protected by Monks.
  • Many creatures in Pre Searing may be pulled since they are patrols which is a mechanic exploit, however not all Resurrection Shrines can be used for death leveling. The lvl 5 monks that defend these shrines can be very tough to get killed.
  • A way to deal with the monks is to use other nearby monsters to catch their attention and lure the monster away from the shrine and the monk will follow not returning to the shrine.

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