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Death Magic skills (Prophecies)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Death Magic

Animate Bone Horror Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14 bone horror.
    10 Energy 3 Activation 5 Recharge
Prophecies   Quest-medium
Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Prophecies    
Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Infuse Condition Infuse Condition Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Malign Intervention Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
    5 Energy ¾ Activation    
Prophecies   Quest-medium
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Verata's Gaze Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy 1 Activation 5 Recharge
Prophecies    
Verata's Sacrifice Verata's Sacrifice Spell. For 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    
Virulence Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
    5 Energy 1 Activation 15 Recharge
Prophecies    
Well of Suffering Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer -1...5 Health degeneration.
    10 Energy 1 Activation 10 Recharge
Prophecies   Quest-medium

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