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This skill may be earned from a quest. See skill information for details.
Health sacrifice requirement
Animate Bone Horror
. Spell Exploit nearest corpse to animate a level 1...14 bone horror.
Aura of the Lich
. All Elite Enchantment Spell corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
. Spell Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
. Target foe is struck for Spell 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage.
. For the next Enchantment Spell 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
. For Hex Spell 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
. Spell Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
. All hostile Enchantment Spell animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
. If target hostile Spell animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
. For Spell 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
. If target foe was already suffering from a Elite Spell condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
Well of Suffering
. Well Spell Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer - 1...5 Health degeneration.