This skill may be earned from a quest. See skill information for details.
Death Magic
Animate Bone Fiend [edit]
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Spell. Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range. |
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Core | |||||||||||||
Animate Bone Horror [edit]
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Spell. Exploit nearest corpse to animate a level 1...14 bone horror. |
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Prophecies | |||||||||||||
Animate Bone Minions [edit]
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Spell. Exploit nearest corpse to animate two level 0...10 bone minions. |
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Core | |||||||||||||
Animate Flesh Golem [edit]
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Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. |
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Animate Shambling Horror [edit]
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Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks. |
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Nightfall | |||||||||||||
Animate Vampiric Horror [edit]
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Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. |
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Factions | |||||||||||||
Aura of the Lich [edit]
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Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1. |
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Prophecies | |||||||||||||
Bitter Chill [edit]
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Spell. Target foe is struck for 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. |
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Blood of the Master [edit]
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Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way. |
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Core | |||||||||||||
Consume Corpse [edit]
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Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy. |
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Prophecies | |||||||||||||
Contagion [edit]
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health. |
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Nightfall | |||||||||||||
Dark Aura [edit]
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health. |
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Core | |||||||||||||
Death Nova [edit]
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds. |
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Core | |||||||||||||
Deathly Chill [edit]
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Spell. Target foe is struck for 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage. |
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Prophecies | |||||||||||||
Deathly Swarm [edit]
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Spell. Deathly Swarm flies out slowly and strikes for 30...78 cold damage on up to three targets in the area. |
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Core | |||||||||||||
Discord [edit]
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Elite Spell. If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage. |
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Feast for the Dead [edit]
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Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health. |
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Nightfall | |||||||||||||
Fetid Ground [edit]
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Spell. Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds. |
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Infuse Condition [edit]
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Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. |
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Prophecies | |||||||||||||
Jagged Bones [edit]
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Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks. |
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Nightfall | |||||||||||||
Malign Intervention [edit]
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Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned. |
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Prophecies | |||||||||||||
Necrotic Traversal [edit]
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Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds. |
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Prophecies | |||||||||||||
Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Nightfall | |||||||||||||
Putrid Bile [edit]
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Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage. |
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Eye of the North | |||||||||||||
Putrid Explosion [edit]
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Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes. |
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Core | |||||||||||||
Putrid Flesh [edit]
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Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13 seconds. |
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Nightfall | |||||||||||||
Rising Bile [edit]
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Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect. |
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Factions | |||||||||||||
Rotting Flesh [edit]
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Spell. Target fleshy foe becomes Diseased for 10...22 seconds, slowly losing Health. |
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Core | |||||||||||||
Soul Feast [edit]
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Spell. Exploit nearest corpse to gain 50...234 Health. |
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Core | |||||||||||||
Tainted Flesh [edit]
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Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds. |
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Core | |||||||||||||
Taste of Death [edit]
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Spell. Steal up to 100...340 Health from target animated undead ally. |
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Core | |||||||||||||
Taste of Pain [edit]
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Spell. If target foe is below 50% Health, you gain 30...126 Health. |
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Toxic Chill [edit]
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Elite Spell. Target foe is struck for 15...63 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22 seconds. |
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Nightfall | |||||||||||||
Verata's Aura [edit]
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Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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Prophecies | |||||||||||||
Verata's Gaze [edit]
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Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) |
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Prophecies | |||||||||||||
Verata's Sacrifice [edit]
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Spell. For 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. |
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Prophecies | |||||||||||||
Vile Miasma [edit]
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Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds. |
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Vile Touch [edit]
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Skill. Touch target foe to deal 20...56 damage. |
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Core | |||||||||||||
Virulence [edit]
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Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds. |
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Prophecies | |||||||||||||
Well of Suffering [edit]
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Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer -1...5 Health degeneration. |
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Prophecies | |||||||||||||
Well of the Profane [edit]
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Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) |
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Core | |||||||||||||
Withering Aura [edit]
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Enchantment Spell. For 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds. |
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Eye of the North |