Animate Bone Fiend
. Spell Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range.
Animate Bone Horror
. Spell Exploit nearest corpse to animate a level 1...14 bone horror.
Animate Bone Minions
. Spell Exploit nearest corpse to animate two level 0...10 bone minions.
Animate Flesh Golem
. Elite Spell Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Animate Shambling Horror
. Spell Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
Animate Vampiric Horror
. Spell Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
Aura of the Lich
. All Elite Enchantment Spell corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
. Target foe is struck for Spell 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
Blood of the Master
. All of your Spell undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
. Spell Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
. For 60 seconds, whenever you suffer from a new Elite Enchantment Spell condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
. For 30 seconds, whenever target ally Enchantment Spell sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
. For 30 seconds, if target ally dies, all Enchantment Spell adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
. Target foe is struck for Spell 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage.
. Deathly Swarm flies out slowly and strikes for Spell 30...78 cold damage on up to three targets in the area.
. If target foe is suffering from a Elite Spell condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.
Feast for the Dead
. Destroy target Spell animated undead ally. All of your other animated undead allies are healed for 10...82 Health.
. Target foe is struck for Spell 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds.
. For the next Enchantment Spell 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
. For 30 seconds, whenever target Elite Enchantment Spell undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
. For Hex Spell 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
. Spell Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
Order of Undeath
. For 5 seconds, your Elite Spell minions deal + 3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
. For Hex Spell 5...17 seconds, target foe suffers - 1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage.
Eye of the North
. The Spell corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.
. Destroy one of your target Spell animated undead minions. All foes near that creature are Diseased for 5...13 seconds.
. For 20 seconds, this Hex Spell hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
. Target Spell fleshy foe becomes Diseased for 10...22 seconds, slowly losing Health.
. Spell Exploit nearest corpse to gain 50...234 Health.
. For Elite Enchantment Spell 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
Taste of Death
. Spell Steal up to 100...340 Health from target animated undead ally.
Taste of Pain
. If target foe is below 50% Spell Health, you gain 30...126 Health.
. Target foe is struck for Elite Spell 15...63 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22 seconds.
. All hostile Enchantment Spell animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
. If target hostile Spell animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
. For Spell 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
. Target foe is struck for Hex Spell 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers - 1...4 Health degeneration for 10 seconds.
. Skill Touch target foe to deal 20...56 damage.
. If target foe was already suffering from a Elite Spell condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
Well of Suffering
. Well Spell Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer - 1...5 Health degeneration.
Well of the Profane
. Well Spell Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
. For Enchantment Spell 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds.
Eye of the North