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Death Magic skills

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Death Magic

Animate Bone Fiend Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range.
    25 Energy 3 Activation 5 Recharge
Core   Quest-medium
Animate Bone Horror Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14 bone horror.
    10 Energy 3 Activation 5 Recharge
Prophecies   Quest-medium
Animate Bone Minions Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10 bone minions.
    15 Energy 3 Activation 5 Recharge
Core   Quest-medium
Animate Flesh Golem Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy 3 Activation 30 Recharge
Factions    
Animate Shambling Horror Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
    15 Energy 3 Activation 25 Recharge
Nightfall    
Animate Vampiric Horror Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy 3 Activation 15 Recharge
Factions    
Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14 bone horror plus one for each corpse exploited in this way. For 5...37 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Bitter Chill Bitter Chill Spell. Target foe is struck for 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Factions    
Blood of the Master Blood of the Master Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Quest-medium
Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Prophecies    
Contagion Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Quest-medium
Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Quest-medium
Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Deathly Swarm Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78 cold damage on up to three targets in the area.
    10 Energy 2 Activation 6 Recharge
Core   Quest-medium
Discord Discord Elite Spell. If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.
    5 Energy 1 Activation 2 Recharge
Factions    
Feast for the Dead Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Fetid Ground Fetid Ground Spell. Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds.
    5 Energy ¾ Activation 10 Recharge
Factions    
Infuse Condition Infuse Condition Enchantment Spell. For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Jagged Bones Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Malign Intervention Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
    5 Energy ¾ Activation    
Prophecies   Quest-medium
Order of Undeath Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Putrid Bile Putrid Bile Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Putrid Explosion Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Putrid Flesh Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13 seconds.
    10 Energy ¼ Activation    
Nightfall    
Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Rotting Flesh Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22 seconds, slowly losing Health.
    15 Energy 3 Activation 3 Recharge
Core   Quest-medium
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Quest-medium
Tainted Flesh Tainted Flesh Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Taste of Death Taste of Death Spell. Steal up to 100...340 Health from target animated undead ally.
    5 Energy ¼ Activation    
Core    
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    
Toxic Chill Toxic Chill Elite Spell. Target foe is struck for 15...63 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Verata's Gaze Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy 1 Activation 5 Recharge
Prophecies    
Verata's Sacrifice Verata's Sacrifice Spell. For 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    
Vile Miasma Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    
Vile Touch Vile Touch Skill. Touch target foe to deal 20...56 damage.
    10 Energy ¾ Activation 2 Recharge
Core   Quest-medium
Virulence Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
    5 Energy 1 Activation 15 Recharge
Prophecies    
Well of Suffering Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer -1...5 Health degeneration.
    10 Energy 1 Activation 10 Recharge
Prophecies   Quest-medium
Well of the Profane Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
    25 Energy 3 Activation 10 Recharge
Core   Quest-medium
Withering Aura Withering Aura Enchantment Spell. For 5...17 seconds, target ally's melee attacks cause Weakness for 5...17 seconds.
    5 Energy 1 Activation 3 Recharge
Eye of the North    

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