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Dark Apostasy

From GuildWiki

Skill details
Dark Apostasy
Image:Dark Apostasy.jpg
Campaign: Factions Assassin
Profession: Assassin
Attribute: Critical Strikes
Type: Elite Enchantment Spell
    10 Energy ¼ Activation 15 Recharge

Full: For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.

Concise: (3...14 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5 Energy or Dark Apostasy ends.

Contents

Critical Strikes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 34567891010111213 141516171819202122
Energy 10109988877666 554443322

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • This skill can remove Enchantments that can prevent players from being targeted by Spells, e.g. Spell Breaker, or Obsidian Flesh, but it cannot remove Shadow Form as you cannot hit the person to remove the enchantment.
  • One can circumvent this skill's Energy loss by raising Critical Strikes to 14 or higher and then activating Critical Eye.
  • This skill synergizes well with Critical Strike for removing two enchantments and negating the energy loss.
  • This skill can remove enchantments even when the target is immune to critical hits due to skills, such as Stoneflesh Aura.

[edit] Related skills

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