From GuildWiki
| Dark Apostasy
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Full: For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
Concise: (3...14 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5 Energy or Dark Apostasy ends.
| Critical Strikes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 11 | 12 | 13
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22
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| Energy
| 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6
| 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2
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[edit] Acquisition
Signet of Capture:
- This skill can remove Enchantments that can prevent players from being targeted by Spells, e.g. Spell Breaker, or Obsidian Flesh, but it cannot remove Shadow Form as you cannot hit the person to remove the enchantment.
- One can circumvent this skill's Energy loss by raising Critical Strikes to 14 or higher and then activating Critical Eye.
- This skill synergizes well with Critical Strike for removing two enchantments and negating the energy loss.
- This skill can remove enchantments even when the target is immune to critical hits due to skills, such as Stoneflesh Aura.
[edit] Related skills
[edit] Related articles