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Damage conversion skills quick reference

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Name Target Trigger Output Stats Notes Skill type Attr Cam
Symbiotic Bond.jpg Symbiotic Bond Pet Damage Untyped damage
    10 Energy     55 Recharge
For 120...264s. Half of damage is redirected to you and pet gains 1...3 health regeneration Shout RangerBeast P
Conflagration.jpg Conflagration Non-spirit creatures in range Arrows Fire damage
    5 Energy 5 Activation 60 Recharge
Nature Ritual RangerWS F
Greater Conflagration.jpg Greater Conflagration Non-spirit creatures in range Physical damage Fire damage
    5 Energy 3 Activation 15 Recharge
Elite Nature Ritual RangerWS P
Kindle Arrows.jpg Kindle Arrows Self Arrows Fire damage
    5 Energy 2 Activation 12 Recharge
For 24 s, +3...20 fire damage Preparation RangerWS C
Winter.jpg Winter Non-spirit creatures in range Elemental damage Cold damage
    5 Energy 3 Activation 60 Recharge
Nature Ritual RangerWS P
Judge's Insight.jpg Judge's Insight Ally Attacks Holy damage
    10 Energy 2 Activation 10 Recharge
+20% armor penetration Enchantment Spell MonkSmite C
Life Bond.jpg Life Bond Maintained Ally Attack Damage Untyped damage
-1 Upkeep 10 Energy 2 Activation    
Half of damage taken is redirected to you and received damage is reduced by 3...25 points Enchantment Spell MonkProt C
Dark Bond.jpg Dark Bond Self Damage Untyped damage
    5 Energy 2 Activation 20 Recharge
Redirects 75% of damage taken to nearest minion you control Enchantment Spell NecromancerBlood C
Stone Sheath.jpg Stone Sheath Foe & nearby foes Attacks Earth damage
    5 Energy 1 Activation 15 Recharge
Foes can not cause a critical hit Elite Hex Spell ElementalistEarth N
Stone Striker.jpg Stone Striker Self Take or deal elemental or physical damage Earth damage
    5 Energy ¼ Activation 20 Recharge
Enchantment Spell ElementalistEarth N
Dust Cloak.jpg Dust Cloak Self Attacks Earth damage
    10 Energy     6 Recharge
Adjacent foes, 10...34 earth damage, for 30s your attacks deal earth damage, when enchant ends, inflict blind to adjacent foes Flash Enchantment Spell DervishEarth N
Staggering Force.jpg Staggering Force Self Attacks Earth damage
    10 Energy ¾ Activation 12 Recharge
Adjacent foes, 20...68 earth damage, for 30s your attacks do earth damage, when enchant ends, inflict weakness(5...13s) Enchantment Spell DervishEarth N
Heart of Holy Flame.jpg Heart of Holy Flame Self Attacks Holy damage
    10 Energy ¾ Activation 15 Recharge
Adjacent foes, 15...51 holy damage, for 30s your attacks do holy damage, when enchant ends, inflict burning(1...3s) on adjacent foes Enchantment Spell DervishMyst N
Avatar of Balthazar.jpg Avatar of Balthazar Self Attacks Holy damage
    5 Energy 2 Activation 20 Recharge
+40 armor, +33% movement speed Elite Form DervishMyst N
Avatar of Grenth.jpg Avatar of Grenth Self Attacks Dark damage
    5 Energy 2 Activation 20 Recharge
Elite Form DervishMyst N
Avatar of Melandru.jpg Avatar of Melandru Self Attacks Earth damage
    25 Energy 2 Activation 30 Recharge
+100 max health, unaffected by conditions Elite Form DervishMyst N
Grenth's Fingers.jpg Grenth's Fingers Self Attacks Cold damage
    10 Energy ¾ Activation 10 Recharge
Adjacent foes, 20...68 cold damage, for 30s your attacks do cold damage, when enchant ends, inflict crippled(5...13s) on adjacent foes Enchantment Spell DervishWind N
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