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Dagger Mastery skills quick reference (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.
Energy Energy requirement LeadAttack required Lead Attack required
Activation Activation time OffHand required Off-Hand Attack required
Recharge Recharge time DualAttack required Dual Attack required

Dagger Mastery

Black Mantis Thrust Black Mantis Thrust Lead Attack. If this attack hits, you strike for +8...18 damage. If target foe is suffering from a hex, that foe is Crippled for 3...13 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    
Blades of Steel Blades of Steel Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...14 damage (maximum bonus 60) for each recharging dagger attack.
OffHand required   5 Energy     8 Recharge
Factions    
Death Blossom Death Blossom Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20...40 damage and all adjacent foes take 20...40 damage.
OffHand required   5 Energy     2 Recharge
Factions    
Desperate Strike Desperate Strike Lead Attack. If you have less than 50...74% Health, you deal +15...51 damage.
    5 Energy     6 Recharge
Factions    
Disrupting Stab Disrupting Stab Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3...9 seconds.
    5 Energy     10 Recharge
Factions    
Exhausting Assault Exhausting Assault Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
LeadAttack required   5 Energy ½ Activation 8 Recharge
Factions    
Falling Spider Falling Spider Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31 damage and target foe is Poisoned for 5...17 seconds.
    5 Energy     8 Recharge
Factions    
Flashing Blades Flashing Blades Elite Stance. For 5...25 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17 damage.
    10 Energy     30 Recharge
Factions    
Fox Fangs Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10...30 damage if it hits.
LeadAttack required   5 Energy ½ Activation 3 Recharge
Factions   Quest-medium
Golden Lotus Strike Golden Lotus Strike Lead Attack. If it hits, this attack strikes for +5...17 damage. If you are under the effects of an enchantment, you gain 5...7 Energy.
    5 Energy     5 Recharge
Factions    
Golden Phoenix Strike Golden Phoenix Strike Off-Hand Attack. If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10...26 damage and all adjacent foes take 10...26 damage.
Enchantment   5 Energy     8 Recharge
Factions    
Horns of the Ox Horns of the Ox Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1...9 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
OffHand required   5 Energy     12 Recharge
Factions    
Jagged Strike Jagged Strike Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5...17 seconds.
    5 Energy ½ Activation 1 Recharge
Factions    
Jungle Strike Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1...25 damage.
LeadAttack required   5 Energy ½ Activation 10 Recharge
Factions    
Leaping Mantis Sting Leaping Mantis Sting Lead Attack. If Leaping Mantis Sting hits, target foe takes +14...19 damage. If this attack strikes a moving foe, that foe is Crippled for 3...13 seconds.
    5 Energy ½ Activation 8 Recharge
Factions    
Moebius Strike Moebius Strike Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
DualAttack required   5 Energy     2 Recharge
Factions    
Nine Tail Strike Nine Tail Strike Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15...35 damage if it hits.
OffHand required   5 Energy     8 Recharge
Factions    
Repeating Strike Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage. If it misses, it takes an additional 15 seconds to recharge.
OffHand required   5 Energy        
Factions    
Temple Strike Temple Strike Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8 seconds, and if target foe is casting a spell, that foe is interrupted.
LeadAttack required   15 Energy     20 Recharge
Factions    
Wild Strike Wild Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...30 damage and any stance being used by target foe ends. This attack cannot be blocked.
LeadAttack required   5 Energy     4 Recharge
Factions    

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