Energy - Energy requirement LeadAttack required Lead Attack required
Activation - Activation Time OffHand required Off Hand Attack required
Recharge - Recharge Time DualAttack required Dual Attack required

Critical Strikes

Assassin's Remedy Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition.
    5 Energy 1 Activation 20 Recharge
Assault Enchantments Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all enchantments.
DualAttack required   5 Energy ¼ Activation 8 Recharge
Deadly Haste Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Malicious Strike Malicious Strike Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26 damage and this attack results in a critical hit.
    5 Energy     6 Recharge
Shattering Assault Shattering Assault Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41 damage and target foe loses one enchantment. This attack cannot be blocked.
OffHand required   10 Energy     6 Recharge
Way of the Assassin Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17% faster and have a +5...29% chance to land a critical hit.
    5 Energy     12 Recharge

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