| Black Lotus Strike
| Lead Attack. If it hits, Black Lotus Strike strikes for +10...27 damage. If target foe is suffering from a hex, you gain 5...11 Energy.
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| 10
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| 6
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| Factions
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| Critical Defenses
| Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
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| Factions
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| Critical Eye
| Skill. For 10...30 seconds, you have an additional 3...13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
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| 5
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| 30
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| Factions
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| Critical Strike
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage, results in a critical hit, and you gain 1...3 Energy.
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| Factions
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| Dark Apostasy
| Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.
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| Factions
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| Locust's Fury
| Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers.
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| Factions
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| Palm Strike
| Elite Skill. Target touched foe takes 10...54 damage and is Crippled for 1...4 seconds. This skill counts as an off-hand attack.
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| Factions
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| Seeping Wound
| Elite Hex Spell. For 20 seconds, if target foe is suffering from Bleeding or Poison, that foe takes 5...13 damage per second.
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| Factions
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| Sharpen Daggers
| Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds.
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| Factions
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| Twisting Fangs
| Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds.
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| Factions
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| Unsuspecting Strike
| Lead Attack. If this attack hits, you strike for +19...29 damage. If your target was above 90% Health you deal an additional 15...63 damage.
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| 10
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| 2
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| Factions
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