Critical Strikes skills quick reference
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Critical Strikes
| Assassin's Remedy [edit]
| Enchantment Spell. For 30 seconds, the next 1...8 attack skills you use remove one condition. |
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| Assault Enchantments [edit]
| Elite Skill. Must follow a dual attack. Target foe loses all enchantments. |
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| Black Lotus Strike [edit]
| Lead Attack. If it hits, Black Lotus Strike strikes for +10...27 damage. If target foe is suffering from a hex, you gain 5...11 Energy. |
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| Critical Defenses [edit]
| Enchantment Spell. For 4...9 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. |
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| Critical Eye [edit]
| Skill. For 10...30 seconds, you have an additional 3...13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
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| Critical Strike [edit]
| Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage, results in a critical hit, and you gain 1...3 Energy. |
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| Dark Apostasy [edit]
| Elite Enchantment Spell. For 3...14 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends. |
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| Deadly Haste [edit]
| Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster. |
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| Fox's Promise [edit]
| Elite Enchantment Spell. For 5...17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit. |
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| Locust's Fury [edit]
| Elite Enchantment Spell. For 10...30 seconds, you have an additional 50% chance to double strike while using daggers. |
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| Malicious Strike [edit]
| Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26 damage and this attack results in a critical hit. |
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| Palm Strike [edit]
| Elite Skill. Target touched foe takes 10...54 damage and is Crippled for 1...4 seconds. This skill counts as an off-hand attack. |
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| Seeping Wound [edit]
| Elite Hex Spell. For 20 seconds, if target foe is suffering from Bleeding or Poison, that foe takes 5...13 damage per second. |
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| Sharpen Daggers [edit]
| Enchantment Spell. For 5...25 seconds, your dagger attacks cause Bleeding for 5...13 seconds. |
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| Twisting Fangs [edit]
| Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds. |
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| Unsuspecting Strike [edit]
| Lead Attack. If this attack hits, you strike for +19...29 damage. If your target was above 90% Health you deal an additional 15...63 damage. |
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| Way of the Assassin [edit]
| Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17% faster and have a +5...29% chance to land a critical hit. |
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| Way of the Master [edit]
| Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit. |
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| Eye of the North | |||||||||||||


















