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| Critical Agility
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Full: For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain +15...23 armor. This skill reapplies itself every time you land a critical hit.
Concise: (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...23 armor. Renewal: every time you land a critical hit.
| Sunspear Title | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
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| +Armor
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
| 23
| 24
| 25
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| Critical Strikes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Total duration
| 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
| 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24
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[edit] Acquisition
Hero Skill Trainers:
- This skill can only be used in PvE, and is unusable by heroes.
- Using Critical Strike, Malicious Strike, or the Warrior skill Wild Blow to provide critical hits on demand is an effective way to ensure the renewal of Critical Agility.
- Critical Eye, Way of the Master, or Way of the Assassin, each of which increase the Assassin's critical hit rate, are also useful, though less predictable.
- An Assassin with 8 Critical Strikes and 9 Dagger Mastery has about a 21% chance of landing a critical hit, which is more than 1 in 5. With 13 Critical Strikes and 12 Dagger Mastery, that figure raises to 30%, assuming one attacks a level 20 foe. Simply attacking with the IAS of 33% should be more than enough to refresh this enchantment. See the Critical hit article for more information.
- Gaining +24 armor is equal to gaining +34% reduction to all damage that is affected by armor.
- Beware Soul Barbs or other such anti-enchantment hexes while under the effects of this enchantment, as each critical hit will count as a reapplication of the enchantment, and will trigger the effects of the hex.
[edit] Related skills
[edit] Related articles