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Costume Brawl (2008)

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Disambiguous This article is about the 2008 Costume Brawl minigame. For information on the 2007 version, see Costume Brawl (2007).
Disambiguous This article is about the 2008 Costume Brawl minigame. For information on the 2009 version, see Costume Brawl (2009).

Overview

The Costume Brawl is a part of the Halloween festivals. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

Quotes

"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of three brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize."

Prize

  • 5 Trick-or-Treat Bags
  • 9 Gamer Points + 1 point for each previous win in the streak (so the second consecutive win gives 11, the third 12, and so on, maximum of 41).
  • 40 Faction for the first kill of each member of the opposing team, 20 Faction every time your team earns a point, and an additional 5 Faction per point for a victory.

Disguises

Costume Brawl disguise

Costume Brawl disguise

Profession Male Costume Female Costume
Warrior-icon-small Warrior Lukas Devona
Ranger-icon-small Ranger Aidan Zho
Monk-icon-small Monk Mhenlo Tahlkora
Necromancer-icon-small Necromancer Olias Livia
Mesmer-icon-small Mesmer Erys Vasburg Seaguard Hala
Elementalist-icon-small Elementalist Argo Cynn
Assassin-icon-small Assassin Anton Nika
Ritualist-icon-small Ritualist Razah Xandra
Paragon-icon-small Paragon Morgahn Hayda
Dervish-icon-small Dervish Kahmu Melonni

Skills used

  • Each profession uses their corresponded skills listed below.
  • Gender of the character does not change these skills.

Warrior

Strength: 13, Axe Mastery: 14

Eviscerate

Eviscerate

Executioner's Strike

Executioner's Strike

Disrupting Chop

Disrupting Chop

Bull's Strike

Bull's Strike

Rush

Rush

Tiger Stance

Tiger Stance

Lion's Comfort

Lion's Comfort

Shield Bash

Shield Bash

Ranger

Marksmanship: 12, Wilderness Survival: 12, Expertise: 11

Melandru's Shot

Melandru's Shot

Savage Shot

Savage Shot

Distracting Shot

Distracting Shot

Sloth Hunter's Shot

Sloth Hunter's Shot

Troll Unguent

Troll Unguent

Apply Poison

Apply Poison

Natural Stride

Natural Stride

Antidote Signet

Antidote Signet

Monk

Smiting Prayers: 14, Healing Prayers: 11, Divine Favor: 9

Reversal of Damage

Reversal of Damage

Smite Hex

Smite Hex

Smite Condition

Smite Condition

Healing Breeze

Healing Breeze

Vigorous Spirit

Vigorous Spirit

Bane Signet

Bane Signet

Signet of Judgment

Signet of Judgment

Castigation Signet

Castigation Signet

Necromancer

Soul Reaping: 14, Curses: 13

Faintheartedness

Faint heartedness

Parasitic Bond

Parasitic Bond

Signet of Lost Souls

Signet of Lost Souls

Rip Enchantment

Rip Enchantment

Insidious Parasite

Insidious Parasite

Foul Feast

Foul Feast

Plague Signet

Plague Signet

Suffering

Suffering

Elementalist

Water Magic: 14, Energy Storage: 11, Fire Magic: 9

Glyph of Immolation

Glyph of Immolation

Shatterstone

Shatterstone

Steam

Steam

Freezing Gust

Freezing Gust

Glowing Ice

Glowing Ice

Glyph of Restoration

Glyph of Restoration

Ice Spikes

Ice Spikes

Water Attunement

Water Attunement

Mesmer

Fast Casting: 9, Domination Magic: 14, Inspiration Magic: 11

Wastrel's Worry

Wastrel's Worry

Overload

Overload

Power Spike

Power Spike

Cry of Frustration

Cry of Frustration

Energy Burn

Energy Burn

Empathy

Empathy

Ether Feast

Ether Feast

Lyssa's Aura

Lyssa's Aura

Ritualist

Spawning Power: 9, Channeling Magic: 13, Restoration Magic: 12

Caretaker's Charge

Caretaker's Charge

Nightmare Weapon

Nightmare Weapon

Wielder's Boon

Wielder's Boon

Weapon of Warding

Weapon of Warding

Essence Strike

Essence Strike

Protective Was Kaolai

Protective Was Kaolai

Ancestors' Rage

Ancestors' Rage

Bloodsong

Bloodsong

Assassin

Dagger Mastery: 14, Deadly Arts: 4, Shadow Arts: 11, Critical Strikes: 9

Hidden Caltrops

Hidden Caltrops

Death's Charge

Death's Charge

Iron Palm

Iron Palm

Falling Lotus Strike

Falling Lotus Strike

Twisting Fangs

Twisting Fangs

Black Spider Strike

Black Spider Strike

Blades of Steel

Blades of Steel

Heart of Shadow

Heart of Shadow

Paragon

Spear Mastery: 14, Leadership: 11, Command: 9

Cruel Spear

Cruel Spear

Spear of Lightning

Spear of Lightning

Disrupting Throw

Disrupting Throw

Anthem of Flame

Anthem of Flame

Remedy Signet

Remedy Signet

"Fall Back!"

"Fall Back!"

"Never Surrender!"

"Never Surrender!"

"Go for the Eyes!"

"Go for the Eyes!"

Dervish

Scythe Mastery: 14, Wind Prayers: 10, Mysticism: 9, Earth Prayers: 6

Wounding Strike

Wounding Strike

Chilling Victory

Chilling Victory

Crippling Sweep

Crippling Sweep

Signet of Mystic Speed

Signet of Mystic Speed

Attacker's Insight

Attacker's Insight

Watchful Intervention

Watchful Intervention

Vital Boon

Vital Boon

Heart of Fury

Heart of Fury

Weapons

Warrior

Slashing Dmg: 6-28 (Requires 12 Axe Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Strength)

Ranger

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk

Holy Dmg: 11-22 (Requires 12 Smiting Prayers)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer

Dark Dmg: 11-22 (Requires 12 Soul Reaping)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer

Chaos Dmg: 11-22 (Requires 12 Domination)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist

Cold Dmg: 11-22 (Requires 12 Water Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Ritualist

Lightning Dmg: 11-22 (Requires 12 Communing)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Assassin

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Paragon

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while health is above 50%)
Damage +20%

Maps and Strategies

There are three maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed by 15%
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces energy cost of skills by 20%
  • Morale Shrine: Increases morale speed by twice as much as other shrines and also gives all nearby creatures the "To the Pain!" buff. While under this effect, you deal 10% more damage but healing is reduced by 10%.

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

If you decide to break off from your team alone or with a partner, make sure you know the advantages and disadvantages of your own team's professions as well as you know the other team's. Safety in numbers can be beneficial, but knowing how classes match up can allow your team to take a more spread out approach, allowing you to cap more shrines with less wasted effort and sometimes allowing you to split up the enemy team as well to pick them off.

It is often smart to split up at the very beginning to cap more shrines, since 4 people cap at the same speed as 5, and you won't be running into any enemies in the first 15 seconds of the game anyways.

Keep in mind that every death from your team gives the opponent a point, so make sure you know when to retreat from battle and when to lay on pressure. In general, don't allow yourself to be outnumbered if you can help it. Additionally, if your opponent is able to outrun or snare you, it may be best to turn around and cause them as much trouble as possible.

Notes

  • Whilst in Costume Brawl or its mission location, you will be under a disguise effect named after the character you are disguised as (for a male monk, the effect is named "Mhenlo", for a female elementalist, the effect is named "Cynn").
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.
  • Death does not count against the Survivor title.

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