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Costume Brawl (2007)

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Disambiguous This article is about the 2007 version of the Costume Brawl. For the 2008 version, see Costume Brawl (2008).
Disambiguous This article is about the 2007 version of the Costume Brawl. For the 2009 version, see Costume Brawl (2009).

Overview

The Costume Brawl is a new addition to Halloween festivals, first unveiled for Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

Quotes

"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize." [1]

Prize

Disguises

Costume Brawl disguise

Costume Brawl disguise

Profession Male Costume Female Costume
Warrior-icon-small Warrior Lukas Devona
Ranger-icon-small Ranger Aidan Zho
Monk-icon-small Monk Mhenlo Tahlkora
Necromancer-icon-small Necromancer Olias Livia
Mesmer-icon-small Mesmer Erys Vasburg Seaguard Hala
Elementalist-icon-small Elementalist Argo Cynn
Assassin-icon-small Assassin Anton Nika
Ritualist-icon-small Ritualist Razah Xandra
Paragon-icon-small Paragon Morgahn Hayda
Dervish-icon-small Dervish Kahmu Melonni

Skills used

  • Each profession uses their corresponded skills listed below.
  • Gender of the character does not change these skills.

Warrior

Strength: 10, Swordsmanship: 14, Tactics: 10

Crippling Slash

Crippling Slash

Gash

Gash

Sun and Moon Slash

Sun and Moon Slash

Enraging Charge

Enraging Charge

Healing Signet

Healing Signet

Bull's Strike

Bull's Strike

Tiger Stance

Tiger Stance

Shield Bash

Shield Bash

Ranger

Expertise: 12, Wilderness Survival: 11, Marksmanship: 12

Burning Arrow

Burning Arrow

Distracting Shot

Distracting Shot

Savage Shot

Savage Shot

Apply Poison

Apply Poison

Troll Unguent

Troll Unguent

Natural Stride

Natural Stride

Antidote Signet

Antidote Signet

Pin Down

Pin Down

Monk

Healing Prayers: 9, Smiting Prayers: 14, Divine Favor: 11

Healing Breeze

Healing Breeze

Signet of Judgment

Signet of Judgment

Divine Intervention

Divine Intervention

Signet of Devotion

Signet of Devotion

Smite Condition

Smite Condition

Smite Hex

Smite Hex

Banish

Banish

Bane Signet

Bane Signet

Necromancer

Blood Magic: 12, Soul Reaping: 11, Curses: 11

Reaper's Mark

Reaper's Mark

Life Siphon

Life Siphon

Enfeeble

Enfeeble

Strip Enchantment

Strip Enchantment

Signet of Lost Souls

Signet of Lost Souls

Faintheartedness

Faint heartedness

Plague Touch

Plague Touch

Barbed Signet

Barbed Signet

Mesmer

Fast Casting: 9, Domination Magic: 14, Inspiration Magic: 11

Energy Surge

Energy Surge

Power Spike

Power Spike

Ether Feast

Ether Feast

Shatter Enchantment

Shatter Enchantment

Empathy

Empathy

Energy Burn

Energy Burn

Leech Signet

Leech Signet

Complicate

Complicate

Elementalist

Fire Magic: 12, Water Magic: 11, Energy Storage: 12

Searing Flames

Searing Flames

Glowing Gaze

Glowing Gaze

Steam

Steam

Flame Djinn's Haste

Flame Djinn's Haste

Aura of Restoration

Aura of Restoration

Glyph of Lesser Energy

Glyph of Lesser Energy

Liquid Flame

Liquid Flame

Fire Attunement

Fire Attunement

Assassin

Dagger Mastery: 12, Shadow Arts: 9, Critical Strikes: 11

Aura of Displacement

Aura of Displacement

Golden Phoenix Strike

Golden Phoenix Strike

Horns of the Ox

Horns of the Ox

Falling Lotus Strike

Falling Lotus Strike

Twisting Fangs

Twisting Fangs

Shadow Refuge

Shadow Refuge

Dash

Dash

Signet of Malice

Signet of Malice

Ritualist

Restoration Magic: 11, Channeling Magic: 14, Spawning Power: 9

Preservation

Preservation

Nightmare Weapon

Nightmare Weapon

Bloodsong

Bloodsong

Essence Strike

Essence Strike

Spirit Burn

Spirit Burn

Mend Body and Soul

Mend Body and Soul

Splinter Weapon

Splinter Weapon

Ancestors' Rage

Ancestors' Rage

Paragon

Spear Mastery: 14, Command: 8, Leadership: 12

Cruel Spear

Cruel Spear

Spear of Lightning

Spear of Lightning

Blazing Spear

Blazing Spear

Anthem of Weariness

Anthem of Weariness

Leader's Comfort

Leader's Comfort

"Fall Back!"

"Fall Back!"

Remedy Signet

Remedy Signet

"Go for the Eyes!"

"Go for the Eyes!"

Dervish

Scythe Mastery: 14, Earth Prayers: 9, Mysticism: 11

Avatar of Melandru

Avatar of Melandru

Wearying Strike

Wearying Strike

Chilling Victory

Chilling Victory

Vital Boon

Vital Boon

Pious Fury

Pious Fury

Imbue Health

Imbue Health

Rending Touch

Rending Touch

Pious Haste

Pious Haste

Weapons

Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. These cannot be sold to merchants. Note that Monk and Necromancer characters will not meet the requirement for their weapon, so it is advisable to bring your own weapon if playing one of these professions. Paragons are advised to bring their own shield due to the same problem.

Warrior

Slashing Dmg: 15-22 (Requires 12 Swordmanship)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Tactics)

Ranger

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk

Fire Dmg: 11-22 (Requires 12 Divine Favor)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer

Dark Dmg: 11-22 (Requires 12 Soul Reaping)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer

Chaos Dmg: 11-22 (Requires 12 Domination Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist

Fire Dmg: 11-22 (Requires 12 Fire Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Assassin

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Ritualist

Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Paragon

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Maps and Strategies

There are two maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces cost of skills
  • Morale Shrine: Increases morale speed

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

Notes

  • Whilst in Costume Brawl or its mission location, you will be under what appears to be an enchantment, which is called simply "Disguise".
  • Deaths in Costume Brawl counted towards the /deaths counter when this arena launched. This was fixed in a later update.
  • There is a glitch in the staging area that allows you to go behind the Guards of the Isle. To do this, stand back from the furthest left guard and click just to the right of the top of the waterfall.
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.

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