Fandom

GuildWars Fanfic Wikia

Conjure Lightning

17,333pages on
this wiki
Add New Page
Talk16 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Skill details
Conjure Lightning
Conjure Lightning
Campaign: Core Elementalist-icon
Profession: Elementalist
Attribute: Air Magic
Type: Enchantment Spell
    10 Energy 1 Activation 45 Recharge

Full: For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.

Concise: (60 seconds.) Your attacks hit for +5...17 lightning damage. No effect unless your weapon deals lightning damage.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Lightning Damage 5678910111213141516 17181920212223242526


Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • Since the extra damage occurs with each hit by a weapon, skills combining hits, such as Cyclone Axe or Triple Shot, can deliver the bonus several times simultaneously.
  • The extra damage will not trigger if you are enchanted with Illusionary Weaponry even if the physical weapon you are wielding is a lightning weapon.
  • You can use a Shocking upgrade prefix for your non-spellcasting weapon to enchant it with the element that Conjure Lightning uses.
  • Often used by Ranger/Elementalist because it is usable with Barrage, as it is not a preparation.
  • Heroes will use this skill in combat even if the condition isn't met.
  • Even though the damage type is "lightning," this extra damage is unaffected by increased armor against elemental or lightning damage.

Related skills

Related articles

Also on Fandom

Random Wiki