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Condition removal skills quick reference

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Name Number Target Stats Notes Skill type Attr Cam
Antidote Signet.jpg Antidote Signet Special Self
        1 Activation 4 Recharge
Removes Poison, Disease, & Blindness, and 1 additional condition Signet RangerNone C
Blessed Light.jpg Blessed Light 1 Ally
    10 Energy ¾ Activation 3 Recharge
+Health, -1 Hex Elite Spell MonkDF F
Contemplation of Purity.jpg Contemplation of Purity 1...7 Self
    5 Energy ¼ Activation 10 Recharge
For each lost enchantment, +Health, -1 Hex, -1 Condition Skill MonkDF P
Spotless Soul.jpg Spotless Soul 1 per 3sec Other Ally
    5 Energy ¼ Activation 12 Recharge
1 every 3 seconds for 1..12 seconds Enchantment Spell MonkHeal E
Dismiss Condition.jpg Dismiss Condition 1 Ally
    5 Energy ¾ Activation 3 Recharge
If under the effects of enchantment give Health Spell MonkProt N
Divert Hexes.jpg Divert Hexes 1...3 Ally
    10 Energy 1 Activation 5 Recharge
Lose 1 for each removed hex; up to 3. Bonus health per hex. Elite Spell MonkProt N
Draw Conditions.jpg Draw Conditions all Other Ally
    5 Energy ¼ Activation 4 Recharge
Transfer to self, gain Health for each gained condition Spell MonkProt C
Extinguish.jpg Extinguish 1 Party
    15 Energy 1 Activation 12 Recharge
Healed if relieved of burning Spell MonkProt F
Life Sheath.jpg Life Sheath 0...2 Ally
    5 Energy ¼ Activation 2 Recharge
For 8 seconds, next damage or life steal suffered by ally is converted to healing (max 20...84) Elite Enchantment Spell MonkProt F
Mend Ailment.jpg Mend Ailment 1 Ally
    5 Energy ¾ Activation 5 Recharge
For each remaining condition, give +Health Spell MonkProt C
Mend Condition.jpg Mend Condition 1 Other Ally
    5 Energy ¾ Activation 2 Recharge
If condition removed, give +Health Spell MonkProt P
Mending Touch.jpg Mending Touch 2 Touched Ally.
    5 Energy ¾ Activation 6 Recharge
Health for each removed condition Spell MonkProt N
Peace and Harmony.jpg Peace and Harmony 0..7 Ally
    5 Energy ¼ Activation 12 Recharge
Conditions and hexes expire 90% faster for 1...3 seconds Elite Enchantment Spell MonkDF P
Purifying Veil.jpg Purifying Veil All Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
conditions expire 5...41% faster, remove condition when enchant removed Enchantment Spell MonkProt E
Restore Condition.jpg Restore Condition All Other Ally
    5 Energy ¾ Activation 2 Recharge
For each removed condition, give bonus health Elite Spell MonkProt P
Smite Condition.jpg Smite Condition 1 Ally
    5 Energy 1 Activation 7 Recharge
If a condition was removed, foes in the area take 10...50 holy damage. Spell MonkSmite E
Empathic Removal.jpg Empathic Removal 1 each Self & Other Ally
    5 Energy 1 Activation 7 Recharge
Each lose one hex and one condition and are healed for 50 Elite Spell MonkNone F
Martyr.jpg Martyr All Allies
    5 Energy 1 Activation 10 Recharge
Transfer all conditions to you. Elite Spell MonkNone C
Purge Conditions.jpg Purge Conditions All Ally.
    5 Energy ¼ Activation 20 Recharge
Spell MonkNone C
Purge Signet.jpg Purge Signet all Ally
        2 Activation 20 Recharge
For each hex or condition removed, lose 10 energy Signet MonkNone C
Signet of Removal.jpg Signet of Removal 1 Ally
        1 Activation 5 Recharge
If target is enchanted, -1 Hex & -1 Condition Elite Signet MonkNone N
Foul Feast.jpg Foul Feast all Other Ally
    5 Energy ¼ Activation 5 Recharge
Transfer to self, gain Health and Energy for each gained condition Spell NecromancerSR E
Plague Sending.jpg Plague Sending 1...3 Self
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Conditions transfered to target foe and adjacent Spell NecromancerCurses P
Plague Signet.jpg Plague Signet all Self
        1 Activation 4 Recharge
Transfer all conditions to target foe, lengthened durations by 0...80% Elite Signet NecromancerCurses C
Infuse Condition.jpg Infuse Condition Special Self
    5 Energy 1 Activation 20 Recharge
For duration, transfer all acquired condition to your closest minion Enchantment Spell NecromancerDeath P
Verata's Sacrifice.jpg Verata's Sacrifice All Undead allies
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Undead allies gain +10 Health regen, transfer all conditions to you Spell NecromancerDeath P
Tainted Flesh.jpg Tainted Flesh 1 Ally
    5 Energy 1 Activation    
Removes Disease only, for duration target is immune to disease & foes striking target become diseased Elite Enchantment Spell NecromancerDeath C
Plague Touch.jpg Plague Touch 1...3 Self
    5 Energy ¾ Activation    
Transfer a condition to target touched foe Skill NecromancerCurses C
Illusion of Haste.jpg Illusion of Haste Crippled Self
    5 Energy 1 Activation 5 Recharge
When cast. Gives speed boost, on end causes Crippled Enchantment Spell MesmerIll C
Crystal Wave.jpg Crystal Wave All Adjacent foes
    15 Energy ¾ Activation 20 Recharge
Causes damage Spell ElementalistEarth P
Teinai's Crystals.jpg Teinai's Crystals All Adjacent foes
    15 Energy ¾ Activation 20 Recharge
Causes damage Spell ElementalistEarth F
Assassin's Remedy.jpg Assassin's Remedy Special Self
    5 Energy 1 Activation 20 Recharge
For 30s, the next 1...8 attack skills remove a condition Enchantment Spell AssassinCrit N
Signet of Malice.jpg Signet of Malice For each condition on target foe. Self
        ¼ Activation 5 Recharge
Signet AssassinNone F
Mend Body and Soul.jpg Mend Body and Soul For each Spirit within earshot Ally
    5 Energy ¾ Activation 3 Recharge
Give +Health Spell RitualistRest F
Pure Was Li Ming.jpg Pure Was Li Ming 1...3 Allies within earshot
    10 Energy 1 Activation 20 Recharge
While you hold her ashes, Conditions on you expire 10...42% faster. Lose conditions when dropped Item Spell RitualistRest E
Resilient Was Xiko.jpg Resilient Was Xiko 1...3 Self
    5 Energy 1 Activation 10 Recharge
For each hex & condition, gain +3 Health regen. Lose conditions when dropped Item Spell RitualistRest F
Weapon of Remedy.jpg Weapon of Remedy 1 Ally
    5 Energy ¼ Activation 3 Recharge
On next damage hit, that ally steals +Health, target loses a condition Elite Weapon Spell RitualistRest N
Spirit's Gift.jpg Spirit's Gift Special Allies near created creature.
    10 Energy 1 Activation 45 Recharge
For duration, on create creature, allies near creature, gain +Health & -1 Condition Enchantment Spell RitualistSpawn N
Wielder's Remedy.jpg Wielder's Remedy Special Ally
    5 Energy 1 Activation 10 Recharge
For duration, when you cast weapon spell on ally, that ally loses a condition Enchantment Spell RitualistSpawn N
Spear of Redemption.jpg Spear of Redemption 1 Self
    3 Adrenaline        
If this attack fails Spear Attack ParagonSpear E
"It's Just a Flesh Wound.".jpg "It's Just a Flesh Wound." All Other ally
    5 Energy     2 Recharge
Ally moves 25% faster for 1..8s if a condition is removed Elite Shout ParagonMotiv N
Lyric of Purification.jpg Lyric of Purification Special Allies within earshot
    5 Energy 1 Activation 20 Recharge
While affected, on next signet use, lose 1 condition Chant ParagonMotiv N
Purifying Finale.jpg Purifying Finale Special Ally
    5 Energy 1 Activation 10 Recharge
For duration, a condition is lost when a chant or shout ends on target Echo ParagonMotiv N
Song of Purification.jpg Song of Purification 1...3 Allies within earshot
    5 Adrenaline 2 Activation    
For duration, allies lose a condition when they use a skill Elite Chant ParagonMotiv N
Cautery Signet.jpg Cautery Signet All Party
        2 Activation 15 Recharge
Remove all conditions on party members, you burn 1s for each condition Elite Signet ParagonNone N
Remedy Signet.jpg Remedy Signet 1 Self
        1 Activation 4 Recharge
Signet ParagonNone N
Avatar of Melandru.jpg Avatar of Melandru all Self
    25 Energy 2 Activation 30 Recharge
Lose all conditions when used, gain +100 max Health, can not be affected by conditions, attacks deal earth Elite Form DervishMyst N

PvE onlyEdit

Name # Target Stats Notes Skill type Attr Cam
Breath of the Great Dwarf.jpg Breath of the Great Dwarf Burning Party
    10 Energy ¼ Activation 15 Recharge
heal party for 50...60 Health Spell Deldrimor E

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