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Condition

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Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. There are several spells from different professions than can remove conditions, with monk skills being the most effective. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown down arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:

  • Bleeding, -3 Health degeneration
  • Blind, 90% chance to miss
  • Burning, -7 Health degeneration
  • Cracked Armor, -20 armor, minimum 60 armor
  • Crippled, 50% slower movement
  • Dazed, twice as long to cast spells, spells are easily interrupted
  • Deep Wound, 20% less maximum health, 20% less healing on this character
  • Disease, -4 Health degeneration, contagious to all adjacent of the same species
  • Poison, -4 Health degeneration
  • Weakness, 66% less damage dealt in combat, -1 to all attributes

[edit] Condition Removal Skills

See Condition removal quick reference.

[edit] Condition Transferring Skills

See Transfer condition skills quick reference.

[edit] Self Condition Inflict Skills

See Self condition inflict skills quick reference

[edit] Other condition-related skills

[edit] Condition Chain

Skills that require one condition to cause another one:

[edit] Conditions on knockdown

All these skills only inflict conditions when the target is knocked down:

[edit] Related Articles