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Communing skills (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Communing

Armor of Unfeeling Armor of Unfeeling Skill. For 10...30 seconds, your spirits within earshot takes 50% less damage and are immune to critical hits.
    5 Energy 1 Activation 20 Recharge
Factions    
Binding Chains Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24 damage each second while moving.
    10 Energy 1 Activation 15 Recharge
Factions    
Brutal Weapon Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34 seconds. The bearer's weapon strikes for +5...13 damage as long as the bearer is under no enchantments.
    10 Energy 1 Activation 15 Recharge
Factions   Quest-medium
Defiant Was Xinrae Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41 Health from all nearby foes.
    5 Energy 1 Activation 20 Recharge
Factions    
Disenchantment Disenchantment Binding Ritual. Create a level 1...10 spirit. This spirit deals 5...17 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Displacement Displacement Binding Ritual. Create a level 1...11 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions    
Dissonance Dissonance Binding Ritual. Create a level 1...10 spirit. This spirit deals 5...17 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22 seconds.
    25 Energy 1 Activation 45 Recharge
Factions   Quest-medium
Dulled Weapon Dulled Weapon Hex Spell. For 5...13 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12 less damage.
    15 Energy 1 Activation 20 Recharge
Factions    
Earthbind Earthbind Binding Ritual. Create a level 1...11 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Guided Weapon Guided Weapon Weapon Spell. For 4...9 seconds, target ally's attacks cannot be blocked.
    15 Energy 2 Activation 5 Recharge
Factions    
Mighty Was Vorizun Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy 2 Activation 30 Recharge
Factions    
Pain Pain Binding Ritual. Create a level 1...10 spirit. This spirit's attacks deal 5...25 damage. This spirit dies after 30...126 seconds.
    5 Energy ¾ Activation 30 Recharge
Factions   Quest-medium
Restoration Restoration Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all party members in the area are resurrected with 5...41% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Shadowsong Shadowsong Binding Ritual. Create a level 1...8 spirit. The spirit's attacks cause Blindness for 1...5 seconds. This spirit dies after 30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions   Quest-medium
Shelter Shelter Binding Ritual. Create a level 1...10 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds.
    25 Energy 1 Activation 45 Recharge
Factions    
Soothing Soothing Binding Ritual. Create a level 1...10 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39 seconds.
    15 Energy 1 Activation 45 Recharge
Factions    
Union Union Binding Ritual. Create a level 1...10 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions   Quest-medium
Vital Weapon Vital Weapon Weapon Spell. For 5...25 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
    5 Energy 1 Activation 2 Recharge
Factions    
Wanderlust Wanderlust Elite Binding Ritual. Create a level 1...10 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54 Health. This spirit dies after 30...54 seconds.
    10 Energy 1 Activation 45 Recharge
Factions    
Weapon of Quickening Weapon of Quickening Elite Weapon Spell. For 5...21 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy 2 Activation 5 Recharge
Factions    

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