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Clumsiness

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Skill details
Clumsiness
Image:Clumsiness.jpg
Campaign: Core Mesmer
Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.

Concise: (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76 damage.

Contents

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 101521263237434854596570 7681879297103108114119125

[edit] Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

[edit] Notes

  • Clumsiness triggers a fraction of a second before the attack action is completed, which means that an attack skill with a long activation time can be canceled before Clumsiness triggers.
  • As Clumsiness interrupts the attack, skills that trigger on attack such as Empathy and Ineptitude will not trigger.
  • If a foe is hexed with both Clumsiness and Wandering Eye, both will deal the damage.

[edit] Related skills

[edit] Related articles

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