From GuildWiki
Full: For 1...8 seconds, you run 33% faster. Your next melee hit does +10...34 damage and this stance ends. This stance ends if you use a skill.
Concise: (1...8 seconds.) You move 33% faster and deal +10...34 damage with your next melee hit. Ends when you hit or if you use a skill.
| Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Duration
| 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8
| 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14
|
| +Damage
| 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32
| 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52
|
[edit] Acquisition
Signet of Capture:
- This skill can be used as a running stance. As a Warrior recovers 5 energy after 7.5 seconds, you'll need at least 11 Strength to keep it up indefinitely.
- Charging Strike ends before another skill is used. Because of this, the bonus damage does not stack with attack skills.
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