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Full: For 5...11 seconds, all allies within earshot move 33% faster.
Concise: (5...11 seconds.) Allies in earshot move 33% faster.
| Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11
| 11 | 12 | 12 | 13 | 14 | 14 | 15 | 15 | 16 | 16
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[edit] Acquisition
Signet of Capture:
- Charge! is commonly used by runners. It is also especially useful for characters who use stances, such as Balanced Stance, as the speed boost is retained while using the stance.
- Two players alternating Charge! can keep the party under an unremovable speed boost all of the time, allowing for a significant position advantage. In PvP, this can help team members kite, counter kiting, or move around the larger maps. In PvE, this is useful for avoiding aggroing monsters, and moving the entire party quickly from one fight to the next.
[edit] Related skills
[edit] Related articles