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Each Chant has a trigger condition which ends it prematurely (although one chant, Song of Purification, can be triggered multiple times before it ends). Most chants provide their bonuses when they are triggered. Some chants, such as Defensive Anthem and Song of Power, provide bonuses which last until they are triggered. Chants can have either an Energy or an Adrenaline cost, and have a one or two second Activation Time.
Chants also trigger the leadership attribute effect, granting the Paragon one energy for each Ally affected by a Chant, up to a maximum of 1 energy per 2 points of Leadership for each Chant activation.
It is important to differentiate between Shouts and Chants. The most important distinction is that Chants have an activation time and thus can be interrupted. Additionally, Chant skill titles are not in quotation marks, and are not shown above the character's head in a chat bubble when activated. Instead, chant activation can be identified by the glowing wings animation that appears behind the character during activation.
Subtypes and trigger conditions
Chants are broken into several different types depending on their skill name and trigger condition:
- Anthem: Triggered by Attack Skill usage.
- Aria: Triggered by Spell usage.
- Ballad: Triggered the next time each affected party member takes Damage.
- Chorus: Triggered the next time that each affected ally uses a Chant or Shout.
- Lyric: Triggered by Signet activation.
- Songs: Triggered by the use of any Skill.