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Channeling Magic skills (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Sacrifice Health sacrifice requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Channeling Magic

Ancestors' Rage Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally take 5...89 lightning damage.
    5 Energy ¼ Activation 10 Recharge
Factions    
Bloodsong Bloodsong Binding Ritual. Create a level 1...10 spirit who dies after 30...126 seconds. Attacks by that spirit steal up to 5...21 Health.
    5 Energy ¾ Activation 30 Recharge
Factions    
Channeled Strike Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe is struck for an additional 5...29 lightning damage if you are holding an item.
    10 Energy 2 Activation 4 Recharge
Factions   Quest-medium
Clamor of Souls Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy 1 Activation 8 Recharge
Factions    
Cruel Was Daoshen Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 10...82 lightning damage.
    15 Energy 2 Activation 30 Recharge
Factions   Quest-medium
Destruction Destruction Binding Ritual. Create a level 1...11 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21 damage for each second the Spirit was alive (maximum 150 damage).
    10 Energy ¾ Activation 20 Recharge
Factions    
Essence Strike Essence Strike Spell. Target foe is struck for 15...51 lightning damage. If any spirits are within earshot, you gain 1...7 Energy.
    5 Energy 1 Activation 8 Recharge
Factions    
Gaze from Beyond Gaze from Beyond Spell. Target foe is struck for 20...56 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Grasping Was Kuurong Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 15...63 damage and knocked down.
    15 Energy 1 Activation 20 Recharge
Factions    
Lamentation Lamentation Hex Spell. For 5...17 seconds, target foe and all nearby foes suffer -0...2 health degeneration. When this hex is applied, these foes take 10...42 damage if you are within earshot of a spirit or corpse.
    10 Energy 1 Activation 15 Recharge
Factions    
Nightmare Weapon Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42 damage and steal up to 10...42 Health.
    5 Energy 1 Activation 10 Recharge
Factions    
Painful Bond Painful Bond Hex Spell. For 10...18 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Quest-medium
Signet of Spirits Signet of Spirits Elite Signet. Create 3 level 1...10 spirits. These spirits deal 5...21 damage with attacks and die after 60 seconds.
        1 Activation 30 Recharge
Factions    
Spirit Boon Strike Spirit Boon Strike Spell. Target foe is struck for 20...56 lightning damage, and all spirits you control within earshot gain 20...56 Health.
    5 Energy 1 Activation 3 Recharge
Factions    
Spirit Burn Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    
Spirit Rift Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113 lightning damage and suffer from Cracked Armor for 1...16 seconds.
    10 Energy 2 Activation 5 Recharge
Factions   Quest-medium
Spirit Siphon Spirit Siphon Spell. The spirit closest to you loses all Energy. You gain 15...43% of that Energy.
    5 Energy ¼ Activation 3 Recharge
Factions    
Splinter Weapon Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4 attacks deal 5...41 damage to up to 3 adjacent foes.
    5 Energy 1 Activation 5 Recharge
Factions    
Wailing Weapon Wailing Weapon Weapon Spell. For 3...8 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy 1 Activation 25 Recharge
Factions    

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