From GuildWiki
| Channeling
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Full: For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
Concise: (8...46 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell.
| Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 8 | 11 | 14 | 18 | 21 | 24 | 27 | 30 | 34 | 37 | 40 | 43
| 46 | 50 | 53 | 56 | 59 | 62 | 66 | 69 | 72 | 75
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[edit] Acquisition
Skill Quests:
Skill Trainers:
- The range of this spell means it is not as useful to casters who want to stay out of danger.
- When being in melee range is no threat to the caster (like most Altar maps in Heroes' Ascent, for example), this becomes an extremely potent tool for energy management.
[edit] Trivia
- The person in the skill icon appears to be in a modified Lotus Position.
[edit] Related articles