Skill details
Chain Lightning | ||||||||||||
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Full: Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted.
Concise: Deals 10...70 lightning damage. Also hits two foes near your target. 25% armor penetration. Causes Exhaustion if you are not enchanted.
Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Lightning Damage | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 |
Acquisition[]
Notes[]
- Like its elite counterpart, Invoke Lightning, this skill checks for enchantment upon completion of the cast, rather than at the start of it. This means that if you are enchanted when you begin casting but are no longer enchanted when you finish, you will suffer exhaustion. The reverse is also true. It also means that you can cancel this spell, or be interrupted, without suffering exhaustion.
- The third foe struck must be nearby to the second foe rather than the first.
- There is a short delay between strikes, similar to the effects of Deathly Swarm and Invoke Lightning.